Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
Wyświetlanie 31-40 z 112 pozycji
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Aktualizacja: 18 listopada 2022 o godz. 10:36

Aktualizacja: 18 listopada 2022 o godz. 9:59

Children of Ruin

Changelog Link

https://www.reddit.com/r/Anbennar/comments/yyqij8/children_of_ruin_release/

Aktualizacja: 6 listopada 2022 o godz. 3:06

Aktualizacja: 5 listopada 2022 o godz. 15:23

Aktualizacja: 5 listopada 2022 o godz. 14:06

Aktualizacja: 5 listopada 2022 o godz. 13:39

Aktualizacja: 5 listopada 2022 o godz. 13:36

Aktualizacja: 5 listopada 2022 o godz. 11:24

Aktualizacja: 26 czerwca 2022 o godz. 10:46

Aktualizacja: 17 czerwca 2022 o godz. 15:54

* Elven tolerance event Elven Lords should now properly grant income when lowering tolerance, and subtract when gaining tolerance
* Rajnadhaga mission that abolishes the castes is now reflected in unique Caste Organizations
* Fixed estate_caste_events.1 to properly work (RIP burghers)
* Bulwar's Twelve Families government now costs RT for constantly re-electing the same families to government
* Added new mission icons based on the racial management screen portraits
* Blood Lotus can now start with 50 provinces in Rahen, rather than 60
* Forming the Harimraj can now be done for non-Royal Harimari countries with harimari in the upper castes
* Forming the Rahenraj can now be done for non-Raheni countries with humans in the upper castes
* Migration should no longer bring Hold Construction along with it
* Escanni adventurers with colonists in their ideas have had them change:
* Rosande: -10% dev cost
* Hammerhome: 0.1 global prosperity growth and 25% innovativeness
* Newshire: -15% stab cost
* Nurcestir: -10% build cost
* Build speed reductions are now capped at -90% for the purposes of speeding up Hold Construction
* New loc added for Saamirses and Zanlib spawn events
* Contribute to Capital removed for Xia and Harimraj
* Pre-Hoardcurse event that makes Rulers greedy will no longer remove Powerful Mage
* Fixed a bunch of Iosahar bugs
* AI smarter about ending YRW debates when subjects grow impatient
* Foresight divination spell no longer allows for infinite migration
* Lots of loc fixes and edits all over
* Mystic Accord Cinulau Military Aspect now grants 0.2 Naval Morale, rather than 0.1
* Brenulan starting ruler no longer immortal (and now a Zealot)
* Province 4735 - Rihasbren now starts Mystic Accord, rather than High Philosophy
* Krakdhumvror: Linking Lands, Beasts of the North, and Great Mines missions are now properly randomized
* Seghdihr
* Hargunforge is now properly randomized
* Lowered mana costs for a lot of projects
* Allclan Drug Labs now give +1 trade_goods_size, rather than +10 trade_value
* Dhenijanraj
* Forming the Harimraj now requires finishing the Mission Tree
* Loyal Prabhi mission no longer requires subjects to have 75+ opinion, just <20 LD
* Azjakuma: should now be properly able to cast two magics when that is unlocked
* Feiten
* Stasis Field now properly lowers friendly_movement_speed, local_build_time, and local_culture_conversion_cost
* Grand Skyport now grants 0.2 caravan_power at Level 2, and 0.33 caravan_power and -0.2 global_ship_cost at Level 3
* Now has custom government names and titles
* Skypost Trade modifiers should properly work
* Added bypasses to lots of missions
* Arrival of Gnomes mission will now trigger the Gommo Branch Office Event for Feiten if it hasn't happened already
* Age of Silk mission can now be completed prior to Manufactories institution if you have 5 skyports, only requires 50 Artificer influence
* Return of the Fleet should now properly adjust gold based on returning light ships
* To Man an Airfleet modifier now also grants -33% reinforce cost, 10% morale (rather than -10% morale), but -5% discipline
* Lighter than Air artificer invention now grants 0.2 infantry_fire, up from 0.1
* Yingzhen
* Fixed Yingshi randomization
* Added highlights to all Yingzhen MTs
* Rogieria
* Most mission-fired events no longer have delays
* Rogierian Nobility mission gives slightly less manpower
* Sons of Dameria mission requires only 10% professionalism, down from 25%
* Imperial stuff should now work even if you become Emperor of Anbennar early
* Counts League: Missions now give a stronger colonial modifier, for a shorter period of time
* Better highlights in a bunch of MTs