Europa Universalis IV
Anbennar: A Fantasy Total Conversion
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Обновление: 3 ноем. 2019 в 13:24

-Endralliande and Bulwar province names
-Formable Viswall and ideas
-Corinite magisters and gawedi corinite events
-Formable grand duchy of esmaria
-various flags for reachmen, bulwar, gnolls and eordand
-skaldhyrric faith icon
-Plumwall, Varivar and Acromton breakaway countries
-Revolutionary flags for major countries
-Technocracy gov type
-Age abilities have icons now
-Jaddari and Bulwar Far east countries + The Jadd religion + Jaddari mission tree
-Venail mission tree - form Aelnar, a moon elven empire focused on purity
-Jaherian Exemplar missions - form Rezankand, an sun elven state focused on unifying the ruinborn
-Dwarven hold, cavern and road + city art
-Great dookan religious abilities
-Restore the Golden Highway in Bulwar
-Missions for adventurers, ourdia, nathalaire, deranne, magisterium, birsartansesm wesdam and dameria
-Buffed kobold units
-New flag for Gnomish Hierarchy
-Vrorenmarch formable
-4 orcish formable countries + missions
-3 monstrous horde gov types
-basic racial minority pop system
-damestear and precursor relic trade goods

Обновление: 3 ноем. 2019 в 13:07

Обновление: 3 ноем. 2019 в 12:32

Обновление: 19 авг. 2019 в 8:08

-Aelantir is now fully colonizable, with new colony names for various countries
-Aelantir now has natives, including the various warring kingdoms of the Taychend, the city-states of the Kheionai, the mysterious lords of the Eordand and the feudal warlords of the Ynn
-20+ basic version of adventurers and spawnable colonies for Aelantir, including the Chipped Tooth Company (a band of half-orc mercenaries) and infamous trade companies like the Vanbury Guild
-New units for goblins, in addition to units for the new aelantir natives
-Revised AI priorities to make the colonial game more competitive (sorry Pearlsedge)

-Various bugfixes, such as preventing Pearlsedge from colonizing Gerudia via a rogue sea province
-Added the missing Ruby Crown event from Lorent's mission tree + Mage University mission now gives mages estate loyalty

Обновление: 19 авг. 2019 в 2:58

Обновление: 21 юли 2019 в 10:30

-General bugfixes
-Rest of Eordand region filled out
-Climates added to Southern Aelantir

Обновление: 29 юни 2019 в 16:02

-Added Trade Nodes for all of Southern Aelantir
-New Colonizable Regions in Aelantir: Leechdens, Effelai, Lai Peninsula, Kheionai, only Taychend region left to do
-WIP Eordand Region in North Aelantir
-Named provinces in Harpylen region + Harpy ideas
-Far Gerudian Frontier region (a colonizable place for Gerudia)
-Formable Unified Kobold (Kobildzan) nation + ideas
-A lot of bugfixes, especially around magic

Обновление: 17 март 2019 в 7:04

-Fix for female mage ruler generals
-WIP Aelantir stuffs

Обновление: 16 март 2019 в 11:09

-Bugfixes
-Unified Kobolds Formable (Kobildzan)

Обновление: 3 март 2019 в 9:40

Minor Hotfix
-fixed lichdom chance calculation
-prevented homunculus heirs from being heirs of magocracies (homunculus cannot use magic so)
-gave Lothane síl Wex more starting magic schools
-nerfed some bits of Witch King modifier