Space Engineers

Space Engineers

(ARMCO) ImperialMod
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更新:2020年6月21日 @ 12時45分

更新:2020年3月15日 @ 19時39分

更新:2020年3月15日 @ 18時49分

Patched Missing Dependency SBC.

更新:2020年3月15日 @ 14時53分

Updated again, for the MP release of WeaponCore.
Not all weapons are WC-enabled yet, since I had to convert twice.

Laser-Cannon, Heavy-Laser-Cannon, Concussion Missile Turret, Ion-Canon Turret, Turbolaser, 3x Turbolaser, Vengeance-Pattern Turbolaser, Mass-Driver, Vengeance Quad Mass-Driver, Anti-Infantry Turret, Point-Defense Turret, and TIE HQ's Laser-Cannons are once again WeaponCore Enabled

更新:2020年2月20日 @ 22時45分

- Added TIE Magnetic Pads , for having Landing-Gear on Wings, as per ZeroSen's Request
- Added TIE Concussion-Launcher Add-on
- Converted Heavy Laser Cannon Turret to WeaponCore
- Converted 3x Turbolaser Turret to WeaponCore
- Converted Guild Laser-Cannon Turret to WeaponCore

更新:2020年2月17日 @ 13時11分

Removed Guild Turret WeaponCore Files, for now.
Removed Repulsor Jamming Script for Now.

更新:2020年2月17日 @ 2時05分

WeaponCore Intregration Work: Phase 1

- Turbolaser Turret (1x)
- Point Defense Turret (1x)
- Ion Cannon Turret
- Laser Cannon Turret (EMP\Anti-Shield)
- Concussion Missile Turret (Homing)

TIE High-Quality Release: Blueprint soon.

Features, More lore accurate size, visuals, and rebuilt systems & modular capacity.
In addition, WeaponCore Gimbal Mountings for Convergence Fire.

更新:2020年1月12日 @ 1時38分

Texture Overhaul for TIE Lines
RZ2 A-Wing Separation into New Republic Beta Build, from Internal Test files.

更新:2020年1月4日 @ 11時57分

# Additions
* Stollie Animation & Particle Generator added to 5 Resources (Tibanna, Synthetic Fuel, Exonium, Ion Particles, Proton Particles)

# Adjustments
* Updated Empire Armor Texture
* Updated Fence Textures
* Updated Cable Conveyor Textures (Model adjustments, to fix gaps soon)
* Updated TIE Chassis Textures (Wing Rework III soon)
* Updated Fortress Gate Textures

更新:2019年12月30日 @ 18時42分

- Adjustments to Tibanna Based Recipies.
- Updates to Synth Recipies