Garry's Mod
Half-Life SWEPs
Visualizzazione di 51-58 elementi su 58
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Aggiornamento: 22 ott 2018, 14:08

- Fixed snarks stucking in walls on throw
- Fixed hornets chasing an owner
- Other fixes

Aggiornamento: 20 set 2018, 12:28

- Fixed lua error when NPC tried to shoot

Aggiornamento: 1 set 2018, 14:40

- Fixed explosion sprite not appearing sometimes
- Improved third person anims
- Small fixes

Aggiornamento: 3 ago 2018, 3:38

- Added an option to disable HL1 bobbing
- Added RPG to NPC weapon list
- Throwable entities gravity has been adapted to sv_gravity value
- Changed v_glock hand texture
- Crowbar p_ model has been scaled down a bit
- Small fixes

Aggiornamento: 2 mag 2018, 13:26

- Fixed crowbar damage force
- Added medkit and battery entities
- Improved performance for chrome fix
- Weapon pickups now have more faithful behaviour than physics
- sk_ convars save in config now
- Changed .357 and Glock holdtypes to match viewmodels (SP only)
- Bunch of small fixes

Aggiornamento: 16 apr 2018, 15:41

- Fixed deployed satchels removing when player switches the weapon
- Fixed rpg laser staying after dropping the weapon
- Added hl1_sk_plr_dmg_mp5_bullet convar which is 5 by default
- Added damage settings to Utilities menu
- Crowbar sound volume now depends on hit material
- Hivehand will never give you more than 8 ammo now
- Moved crosshair rendering to SWEP:DoDrawCrosshair()
- Updated MP5 spawnicon

Aggiornamento: 15 apr 2018, 9:53

- Fixed grenade bounce sounds overwriting by DoD:S
- Fixed not being able to remove .357 Magnum scope in some cases
- Recoded shotgun to be faithful
- Added MP5 grenade limit if convar is enabled
- Added missing icons for GoldSrc HUD
- All worldmodels holding by player now have RHand bone
- Some weapons are now usable for NPCs
- Small code fixes

Aggiornamento: 13 apr 2018, 11:20