Total War: WARHAMMER II

Total War: WARHAMMER II

WsF' Vampire Bloodlines: Ordo Draconis (Temporarily AI only)
Mostrando 1-10 de 22 aportaciones
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Actualización: 31 MAY 2020 a las 14:38

- Update agent_subtype_tables that was causing crashes on the lord panel.
- Moved the faction close to the other vampires in custom battle.
- Moved the scripts in their mod folder.

Actualización: 22 MAY 2020 a las 3:24

Update:
- renamed the mod
- update tables "effect_bundles", "unit_abilities" with new fields
- replaced all instances of "ignore_forest_penalties" with the new "strider"
- removed and old effect scope in effect_bundles_to_effect that was probably causing a crash when conquering Altdorf
- the faction is TEMPORARILY only playable by the AI, will have to wait for the Assembly Kit to be updated as well to process the startpos

Actualización: 27 MAR 2020 a las 4:35

- Updated for the last patch (finally)
- At the start of the campaign the faction will not lose all the settlements (thanks to Vandy for providing the necessary script)
- Custom buildings can now be constructed in more settlements (notably around Bretonnia and the Empire)
- Added support for Mixu's custom slot templates (this will solve the issue of no buildings available)
- Custom buildings can now be constructed also in Karak Norn, which if you are using OvN is the settlement renamed in the Blood Keep ;)

Actualización: 12 NOV 2019 a las 2:53

- Fixed a bug that make double building trees showing up when using Crynsos' faction unlocker
- Fixed missing sword for Abhorash when mounted

Actualización: 6 NOV 2019 a las 14:24

- Correction to some skills in the Lords skill trees

Actualización: 5 NOV 2019 a las 5:16

The Hunter and the Beast update

- update for the latest patch
- finally updated skill trees for all custom Lords to the standards of other factions
- updated startpos to work with the latest patch and the other unlockers
- balancing changes to some blood knight units (increased WP for halberds, increased MA/MD for most foot blood knights)
- Different animation for Abhorash (using Felix's) tell me what you think about it, it might be temporary
- custom loading screen and custom single player selection image and map
- this mod now also unlock the strigoi faction. To play with it fully it is highly advisable to use my Strigoi mod!
- mission at turn 2 might fire twice, I'll fix it in the next days
- other info on the patreon post: https://www.patreon.com/posts/31329315

Actualización: 24 DIC 2018 a las 7:56

Actualización: 9 NOV 2018 a las 8:53

Actualización: 31 OCT 2018 a las 10:55

Actualización: 30 OCT 2018 a las 6:11

Version 1.2.4

- new look for Harkon, possibly closer to his artwork (sleeveless armor)
- unique horse for Abhorash, as the other one was the very first I made in a very rookie way
- two unique missions: one will trigger at turn 3, if completed, the other one will follow