Stellaris

Stellaris

Expanded Starbases
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Uppdatering: 16 dec, 2018 @ 22:46

Bug Fixes
- Titan slots on bastions being empty
- Relaxed restrictions on custom office to include vassals and federation members

Uppdatering: 15 dec, 2018 @ 11:44

Initial Upload

Uppdatering: 12 dec, 2018 @ 23:03

Initial Upload

Uppdatering: 12 dec, 2018 @ 16:41

Initial Upload

Uppdatering: 10 dec, 2018 @ 18:36

Compatibility with 2.2:
- Interstellar Customs Office gives +1 trade collection and protection range, +2 society research and trade value. Requires a commercial pact with neighbor
- Galactic Trading Company, Offworld Trading Company gives an additional +2 trade value to trading hubs

Additions:
- Syndicate Customs Office, gives +1 trade collection and protection range, +4 trade value. Requires Criminal Syndicate civic. Can only be built in systems bordering a country that has one of your branch offices on one of their planets
- Improved Photovoltaics, rare tier 3 tech, solar panels give an additional +2 energy

Tweaks
- Atmospheric Manipulator appears to have been broken by 2.2, has been temporarily removed

Uppdatering: 2 nov, 2018 @ 15:59

Initial Upload

Uppdatering: 12 aug, 2018 @ 23:32

Initial Upload

Uppdatering: 6 aug, 2018 @ 19:21

Additions
- Orbital Gene Crops, tier 3 tech that gives +2 food from orbital hydroponics. Requires Gene Crops
- Galactic Trading Company, rare tier 4 tech, Offworld Trading Company gives an additional +2 energy to trading hubs
- Interstellar Fleet Doctrines, rares tier 4 tech, Naval Logistic Office gives an additional +2 naval capacity to anchorages

Bug Fixes
- Neighbors who are rivals or who have a truce with you won't count as a neighbor with open borders for the purposes of building the custom office

Uppdatering: 5 aug, 2018 @ 20:05

Initial Upload

Uppdatering: 22 jul, 2018 @ 11:34

Fixed localization
Added global flag for use by modders