Kenshi
Reactive World
Ergebnisse 1–10 von 90
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Update: 26. Mai um 12:13
von Shidan

-Overhauled the dialog for rebuilding the Hub under the Shek Kingdom, courtesy of Allusernamesaretaken1234.
-Cleaned up the Shek versions of the Hub a little bit, using some tactical building swaps to delete squatter items after their buildings have normal residents. Removed trash spawns.
-Boosted the Hub's no-foliage range slightly, to delete the trees inside buildings.

Update: 7. Mrz. um 15:53
von Shidan

Update: 7. Mrz. um 10:27
von Shidan

-Change faction of Hub Squatters in Shek Kingdom overrides to avoid conflict.

Update: 7. Mrz. um 10:11
von Shidan

Changed relations between some factions to make them less likely to kill each other when they are inhabiting towns together or reinforcing the player at the same time.

-Added coexistance and relations between Shek Kingdom and Holy Nation Outlaws.
-Added coexistance between Rebel Farmers/Swordsmen and the Shek/Flotsam.

Update: 16. Feb. um 7:16
von Shidan

-Added Ghost and Tora to the debug spawner.

Update: 28. Sep. 2024 um 17:00
von Shidan

-Fixed Valamon missing from world state checker

Update: 19. Jun. 2024 um 19:30
von Shidan

-Fixed an issue that could incorrectly cause cannibal camps to appear in the Great Desert in certain circumstances.

Update: 30. Apr. 2024 um 6:48
von Shidan

-Additional world state changes to Okran's Shield, to stop it from changing hands when it shouldn't, and to allow it to switch factions multiple times if the faction that takes it is later killed.

Update: 30. Mrz. 2024 um 13:04
von Shidan

Update: 30. Mrz. 2024 um 12:38
von Shidan

-New world states allowing the player to push the Fogmen out of the conquered HN
-New overrides allowing the Shek Kingdom and Flotsam Ninjas to retake the Holy Military bases.
-New Fogmen bosses at the Holy Military Bases, alongside new a new elite fog heavies. Equipped with old HN gear they looted from the bases, and with higher skill than your average fogmen.