Stellaris

Stellaris

More Buildable Pops (2.1)
Ergebnisse 1–9 von 9
Update: 1. Jun. 2018 um 9:38

Improved filter to only show species classes in the list already on the planet.
(Still not perfect, because you can still have multiple species of the same class)

Update: 22. Mai 2018 um 12:15

updated for 2.1

Update: 13. Apr. 2018 um 8:38

Added compatibility patch for mods adding new classes;
*Animated Raptor Portraits
*Animated Shark Portraits
*Animated Xirmian Portraits
*Elves of Stellaris

Update: 12. Apr. 2018 um 10:58

* Enabled Buildable Pops for Rogue Servitors

Update: 12. Apr. 2018 um 9:53

*Halved the growth rate of Bio pops with "Birth Controlled" trait (it was never my intention for this alternative to be much faster than normal growth - further balance probably needed)

*Renamed "Robot Build Cost" Modifier to "Buildable Pops Build Cost" - because that's actually what it does, it just happens to be that in vanilla only robots are buildable pops.

*finetuned the event connected to "Birth Controlled" trait to remove the effect on pops that gets into AI nations. (AI will not choose this trait, but could potentially conquer them or similar)

*Increased the mineral cost of the bio pops within machine assimilator empires, the reduced cost + "Birth Controlled" trait made them to cheap. Now they are at 80 mineral base (-50% from trait). further balance probably needed.

Update: 10. Apr. 2018 um 12:16

Created new trait "Birth Controlled" that disables pop growth.

Update: 8. Apr. 2018 um 1:50

* Removed the new buildable pops from the AI, since there seems to be no control on how they'll use it and it doesn't add any growth anyway, it just let's you queue it up. This way I don't need to worry the AI spends all his food on this.

Update: 7. Apr. 2018 um 10:58

* Remove buildable pops from Rogue Servitor (Game wasn't allowing them to grow anyway)
* Added a 2nd version of every pop buildable for Driven Assimilator, costing minerals instead of food. (as they have no food to buy with)

Update: 7. Apr. 2018 um 9:43

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