Stellaris

Stellaris

'Tactical Ship Sections'
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更新于:2018 年 10 月 1 日 下午 7:58

Major balance update, some of the bigger changes include:

- Cruisers now have 3 aux slots total.
- Buffed the survivability of all Hangar and Carrier sections by adding more utility slots for them.
- Cruiser Missile Bow is now 2S+1G instead of 2P+1G.
- Battleship Hangar Core is now 4G+1H instead of 4M+1H.
- Lots of changes to some other sections...

更新于:2018 年 9 月 16 日 下午 4:15

BALANCE CHANGE:

BATTLESHIPS:
-Carrier Bow and Supercarrier Core:
- Removed one PD gun and added one medium utility slot.

更新于:2018 年 5 月 31 日 下午 10:32

- Starting PD is now Flak instead of Barrier PD.

更新于:2018 年 5 月 30 日 下午 3:04

- Fixed a bug where the Cruiser Missile Stern was weaponless

更新于:2018 年 5 月 29 日 下午 10:32

- Major working done on balacing AI weights for each hull. They will be better on picking section types for most situations now, but they still maintain a little bit of randomness, so crazy designs will still exist, but will be rarer.

更新于:2018 年 5 月 28 日 下午 7:16

- Yet again fixing the Cruiser Picket Ship Bow section.

I really need to be more careful with my backups

更新于:2018 年 5 月 28 日 下午 6:53

Changed the name of the mod so that it's now more 'important' on the load order.

Needed since Tactical Ship Sections vanilla ship overwrites are technically mandatory...

更新于:2018 年 5 月 25 日 下午 2:59

Separated Realistic Ships compatibility into a separate mod.

更新于:2018 年 5 月 18 日 下午 9:46

Updated to 2.0.5.

No changes made.

更新于:2018 年 5 月 3 日 下午 12:34

- Updated to 2.0.4 to remove the really obnoxious and annoying exclamation mark on the mod list.