Surviving Mars

Surviving Mars

AutoGatherTransport
Viser 21-30 af 35 forekomster
< 1  2  3  4 >
Opdatering: 4. maj 2018 kl. 11:26

- Add option to disable tunnel handling (default off now) to avoid certain looping behaviors
- Make sure script reloads don't duplicate the rover controls (GitHub contribution #1)

Opdatering: 18. apr. 2018 kl. 9:23

- Forgot to save some changes to the script file.

Opdatering: 18. apr. 2018 kl. 9:19

- Fixed errors caused by the "New Game" preparation screen (which acts as a game map but it isn't really one).

Opdatering: 18. apr. 2018 kl. 7:26

- The logic should now ignore Tunnels connecting the same zone.
- The logic no longer traverses all objects to find rovers to manage. This should reduce the chance of lag in late game.

Opdatering: 16. apr. 2018 kl. 6:37

- Add battery threshold configuration via ModConfig: below that percentage the rover will go to recharge
- Update period configurable via ModConfig: should help reduce lag in games with a lot of objects
- Changed the deposit search logic to avoid the O(N^2) computation cost
- Added option to specify drop coordinates.

Opdatering: 1. apr. 2018 kl. 10:44

Add AutoGatherTransport.StringIdBase = 20182401 to allow translating the mod text

Opdatering: 29. mar. 2018 kl. 14:45

- Modified the zone building logic to scan a larger zone per grid element so that if the exact spot is not passable but the nearby grids could be, the grid will be marked as passable and will be part of the same zone. This should allow prreviously zoneless resource deposits to be collected.

Opdatering: 29. mar. 2018 kl. 11:12

- Fix crashes when the rover ends up in a location that is outside the zoning map.
- Added handling of "SurfaceDepositGroup" which encompass multiple resources into a group. These sub-resources have to be targeted specifically.
- [Known issue]: some deposits can appear unreachable because their zone identifier is missing: the zone building logic somehow misses them. Not sure how to fix that.

Opdatering: 29. mar. 2018 kl. 4:44

- Fixed object lookup; ForEach doesn't support a filter argument thus the conditions have to be included in the exec body.

Opdatering: 28. mar. 2018 kl. 14:47

- Fixed the RC Transport's trying to get to unreachable deposits. In addition, they will now use tunnels beyond the limits of the vanilla game's pathfinding abilities.