Arma 3
X66-Mammoth Tank
Viser 1–10 av 32 bidrag
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Oppdatering: 3. aug. @ 0.44

Version 3.3 :

- fixed the weird behaviour of the tank when firing, it was moving too much.
- changed the name of the repertory from @MAMMOTH to @GSV_MAMMOTH (i don't know if it can break server addons check. I will publish other addons and i feel it's better naming like this).

Oppdatering: 6. okt. 2023 @ 4.59

Version 3.2 fix2 :
- fixed the missing sound files (the addons packer revert back to its default settings and didn't copied the sound files in the pbo).

Oppdatering: 25. juni 2023 @ 2.21

Version 3.2 fix :
- an error occured with the bikey file, it should be fixed for now

Oppdatering: 22. juni 2023 @ 12.33

Version 3.2 :
- New camo version for AAF.

Oppdatering: 14. mars 2022 @ 11.02

Version 3.1 :
- Fixed a problem i introduced last update where the tank became invisible at far distances.

Oppdatering: 31. des. 2021 @ 5.28

Version : 3.0

- Added laser designator for gunner and commander.
- Now you can see all camo in arsenal garage.
- Fixed Nato logo missing on the turret pacific camo.

Oppdatering: 6. juni 2021 @ 12.54

Version 2.9:
-Tracks damage are only on the 2 sides now: left, right sides instead of front left side, rear left side, front right side,rear right side.

Oppdatering: 10. mai 2020 @ 3.16

Version 2.8 :

- Fixed wrong camo snow texture for the turret.
- Tweaked the rvmat.
- Revert back from 152 mm to 188mm because the gun chamber measure 188mm.
- Added 2 new ammunition (HEAT and HyperVelocityProjectile available only for the GDI tank).
- Added Shells physicaly modeled, unlike Arma1 sadly arma 3 doesn't show the 3d objects when they are going more than 450 m/s. i have put tracers instead.
- Lower a bit the armor resistance.
- the tank have less ammo, it's still 76 in total. before it was something like around 90.
- changed tracer color red for AP and yellow for HE and green for HEAT.
- number of ammo 20 AP, 8 HE, 10 HEAT for 1 canon.
- HVP projectile are faster than the APFSDS (the GDI is the more advanced mammoth)

Known bug:

- Missiles fire effect stuck to the left missile pod. Spent lot of (hours & days) by testing changing,testing again.... to fix it. Not yet found how to do.

Oppdatering: 30. apr. 2020 @ 8.08

Version 2.7:

- added SLA texture to fit with CUP.
- updated the rvmat from old arma1 rvmat to arma3 rvmat.
- added flames behind missile.
- GDI camo back to the first one i made

Oppdatering: 16. okt. 2019 @ 11.02

Version 2.6 :

- added camos for Blufor side, snow,desert,woodland, nato pacific
- reworked the desert camo of opfor side
- Replaced the 188 mm for 152 mm, "realism" reason (damage are not changed)
- Fixed the smoke launcher effect

i didnt put 20 mm machine gun as asked, it became too easy to shot down an helicopter with the gunner.

Known bugs :
-missile backfire effect stuck on the left side.