RimWorld
Doors Expanded [Deprecated]
Mostrando 31-39 de 39 aportaciones
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Actualización: 3 MAR 2018 a las 9:30

1.18.0.8 (3/4/17)
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- Added Jail Doors
- Adjusted door HP to match the power of cassowary digging.

Actualización: 3 MAR 2018 a las 3:07

1.18.0.7 (3/3/18)
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+ Pawns with enhanced movement should no longer have issues crossing Expanded Doors.

Actualización: 2 MAR 2018 a las 21:05

1.18.0.6 (3/3/18)
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- Removed nonsense log messages.
- Fixed issue where characters wanted to just stop and stare at the door (in truth, the door wasn't accomodating elderly and slow folks -- this has been fixed).

Actualización: 2 MAR 2018 a las 9:11

1.18.0.5 (3/2/18)
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- Adjusted the XML costs of the doors to better reflect their size differences.

Actualización: 2 MAR 2018 a las 6:43

1.18.0.4 (3/2/18)
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- Moved all Doors to the Structures tab by request
- Faster closing time for all Expanded Doors.
- Expanded Doors now properly forbid.

Actualización: 1 MAR 2018 a las 5:55

1.18.0.3 (3/1/18)
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- Added smaller blast doors by request
- Added secret support for Lord of the Rims content

Actualización: 28 FEB 2018 a las 20:56

1.18.0.2 (3/1/18)
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- Small XML change to avoid mod conflicts.

Actualización: 28 FEB 2018 a las 19:56

1.18.0.1 (3/1/18)
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- Expanded Doors now prevent manhunters / raiders / other hostiles from opening like colonists.
- Expanded Doors now properly damage when raiders / manhunters / etc attack.
- Invisible doors text is no longer display when moused over
- "Attacking invisible door" is now replaced with "Attacking [name of door]" as it should be.

Actualización: 28 FEB 2018 a las 8:24

[Auto-generated text]: Initial upload.