Stellaris
Extra Ship Components 2.0
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Aggiornamento: 2 mar 2018, 6:52

- fixed accidental typo in tier 7 missile component stats

Aggiornamento: 2 mar 2018, 6:05

- Added spaceport orbital powerplant back as Starfortress Reactor
- Fixed some more missing localizations
- Fixed Incincerator Missiles using wrong particles

...still no idea what is causing missiles to behave weirdly...

Aggiornamento: 1 mar 2018, 17:07

- Culture Nexus, Technology Institute and Advanced Materials Laboratory buildings now use half as much unity.
- Tiers 2 of Citadel and Cyclonic shields no longer require Hyper Shields
- Cleaned up list of Psionic weapons' damage bonuses. It should no longer say that it has -100% armor damage, only that it has 100% armor penetration.
- Several techs lost their "rare" status.
- Arc-en-Ciel Cannon's tech is now rarer and more expensive.

Aggiornamento: 1 mar 2018, 2:50

- fixed ESC thrusters evasion bonus
- fixed categories for a number of techs to match those of their vanilla predecessors

Aggiornamento: 28 feb 2018, 6:02

- fixed missing "localizations"

Aggiornamento: 28 feb 2018, 5:25

Initial Upload

Aggiornamento: 28 feb 2018, 5:23

Initial Upload