The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

No Health Cap
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Uppdatering: 28 jul @ 22:27

-added check to prevent holy mantle being broken by self damage
-fixed holy mantle breakage preventing a check from triggering which could mess up the mods handling of the next damage you take

Uppdatering: 27 apr @ 22:01

-fixed sharp plug not working if its damage would remove hearts from extra health
-fixed red heart only no-kill multi-heart damage sometimes taking way more red hearts out of extra health than it should

Uppdatering: 14 jan @ 18:09

adjusted hud offset in rep+

Uppdatering: 9 dec, 2024 @ 20:06

devs broke the API update

Uppdatering: 25 sep, 2024 @ 9:07

Uppdatering: 25 sep, 2024 @ 9:02

-fixed an issue where golden hearts would sometimes be handled weird and cause errors in repentogon
-fixed tainted bethany being unable to pick up red hearts

Uppdatering: 29 aug, 2024 @ 20:23

-fixed check for preventing heart pickups when full not taking The Jar into account

Uppdatering: 26 aug, 2024 @ 8:47

updated gethearttype check for hudAPI

Uppdatering: 25 aug, 2024 @ 7:05

-fixed extra health sometimes not showing if it only had 1 broken heart in it
-fixed player not dying if they had a health limit lower than 12 and filled their available heart limit with broken hearts

Uppdatering: 23 aug, 2024 @ 8:14

-fixed bug that could allow the health cap to occasionally be saved/loaded as a negative value beyond the designated 'default' and 'infinite'
-mod now automatically gets the current hud offset (in repentance)
-if you are at capacity for a heart type and run into one it will now bounce off you instead of getting picked up and wasted
-fixed mod sometimes trying to sort the extra hearts every frame instead of only when the hearts are updated
-heart cap doesn't take effect while you're still in the config menu (stop you from losing your health if your setting passed over 0)
-fixed bone hearts sometimes not being removed if the heart cap was lowered
-fixed holy mantle shield icon sometimes appearing when you didn't have the effect if you were using forgotten or soul and the partner had less than the normal max hearts
-fixed a couple checks confusing the players effective max hp (space for red hearts) with their number of heart containers + bone hearts (not always the same)
-fixed rotten hearts in extra health not spawning flies
-fixed mod sometimes letting you totally run out of 'real' health if you used razor/blood machine/etc on your last red heart (was working fine if you had soul/black hearts in extra health but not if you had bone hearts)
-fixed hp ups sometimes not getting applied if you had extra health slots filled with bone hearts
-added check for magdelene having birthright, it now increases your health cap by 6, rather than setting it to 18 (no effect if limit is set to infinite)
-mod should now handle broken hearts properly, your health limit is reduced by the number of broken hearts (no effect if limit is set to infinite)