Project Zomboid

Project Zomboid

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Actualización: 25 MAY 2024 a las 5:16 a. m.

Main Changelog:
- That awkward moment when you use an OR instead of an AND comparator and end up nullifying the change you did.

Actualización: 22 MAY 2024 a las 3:46 a. m.

- Fixed Quick Rest not working if you didn't have Hardy trait.
- Fixed burn ward patient not spawning in injuries, and fixed its description.
- PTBR translation fix (MatLuz)
- Fixed Quick Worker speeding up instruments. (Aptronymous)
- Added The Only Cure - Rebuilt to the method check for disabling Amputee. (Thanks for the headsup Baniel D. Oalderson)

Actualización: 14 SEP 2023 a las 7:27 p. m.

Main Changelog:
- Fixed Quick Rest not working if you didn't have Hardy trait.
- Fixed burn ward patient not spawning in injuries, and fixed its description.

Actualización: 17 AGO 2023 a las 11:38 a. m.

Main Changelog:
- Burn Ward Fixed For Real This Time Like 100% Pinkie Swears ;w;

Actualización: 16 AGO 2023 a las 1:30 a. m.

Main Changelog:
- Adjust Pack Mule trait to have more linear scaling per strength level, as previous calculations only really affected characters with very high strength.
- Cap max weight capacity at 50 (engine limitation)
- Chinese Localization Fix
- Burn Ward Error Fix

(Sorry about the delay and absence...Baldur's Gate 3 has consumed my life o.o;)
((Kudos to Fajdek for actually taking the time to fix some shit))

Actualización: 2 JUN 2023 a las 1:59 a. m.

Main Changelog:
- Characters with Burn Ward Patient trait made before the change won't use the new version.
- Burn Ward Patient cannot start fire on corpses, antique stoves and BBQ.
- Hardy code changed to be more consistent with how its max endurance increase works.
- Hardy informs you if you need to keep resting.
- Quick Rest code changed to be more consistent with how its endurance regeneration works.
- Quick Rest informs you if your endurance is max.
- Gordanite trait now accounts for Bloody Crowbar from Antique Collector.
- Gordanite trait code reworked.
- Fixed Immunocompromised causing errors.
- Burn Ward Patient Adjustments
Dynamic Changelog:
-Fixed long blunt incorrect typing.

Actualización: 3 MAR 2023 a las 10:06 p. m.

Main Changelog:
- Characters with Burn Ward Patient trait made before the change won't use the new version.
- Burn Ward Patient cannot start fire on corpses, antique stoves and BBQ.
- Hardy code changed to be more consistent with how its max endurance increase works.
- Hardy informs you if you need to keep resting.
- Quick Rest code changed to be more consistent with how its endurance regeneration works.
- Quick Rest informs you if your endurance is max.
- Gordanite trait now accounts for Bloody Crowbar from Antique Collector.
- Gordanite trait code reworked.
- Fixed Immunocompromised causing errors.
Dynamic Changelog:
-Fixed long blunt incorrect typing.

Actualización: 23 FEB 2023 a las 1:18 a. m.

Main Changelog:
- Burn Ward Patient Rework - Seeing fire gives you panic and stress relative to distance between you and fire, you cannot equip molotovs, fire bombs and cannot start campfires. 18 Points -> 7 Points
- 3 New Sandbox Settings for Burn Ward Patient
- Burn Ward Patient is no longer exclusive with Injured and Broken Leg traits
- Gym Goer Change - No longer gets rid of Exercise Fatigue, Exercise Fatigue only lasts for half the duration.
- Indefatigable Change - Cures infection by default, but can be used only once per character
- New Sandbox Setting for Indefatigable: Indefatigable One Use
- Battering Ram now damages zombies if you have Martial Artist trait, can be disabled with sandbox setting
- Fixed Terminator Stress Loss being affected by Smoker Stress
Dynamic Changelog:
- Fixed problunt bugs (was checking incorrect stuff)
- Mod will no longer give "ghost" Scrounger perk when Scavenging skill mod is enabled.

Actualización: 23 ENE 2023 a las 2:43 a. m.

Main Changelog:
- Potential fix to "Made of Glass" trait injuring people after waking up.
- Null pointer exception in Made of Glass fixed.
- Japanese Translation, Credit: JaneDoe0721

Actualización: 14 ENE 2023 a las 9:51 p. m.

Main Changelog:
- Missing player data is now automatically filled in, no more errors for missing data.
- Logs will now state mod version in which a save and a character was created for debugging and fixing purposes.
- Evasive code reworked, better optimization.
- New Sandbox Setting: Evasive Blocks PVP.
- Unwavering no longer pushes back; Unwavering now halves the duration of any zombie attack stuns.
- Fixed an issue where Super Immune can allow the infection to go to Fever stage which can kill you.
Dynamic Changelog:
- Mundane sandbox option was 10x times higher than intended. Existing saves use 10x lower sandbox option value than written to fix the issue.