Stellaris
Origins Civics
Affichage des entrées 31-40 sur 43
< 1  2  3  4  5 >
Mis à jour le : 20 févr. 2018 à 17h49

Version 1.25

BUG FIXES

  • Fixed a bug where the leaders for the origin empire of a Lost Colony empire were not recognized as the same species. Had the scope incorrectly flipped.

Mis à jour le : 13 févr. 2018 à 18h12

Version 1.24

BUG FIXES

  • Fixed a bug where the leaders for the Lost Colony were not recognized as the same species.

Mis à jour le : 13 févr. 2018 à 18h01

Version 1.23

BUG FIXES

  • Fixed bug with Lost Colony civic not recognizing your "lost" species as your empire's species, thus creating a xenophobic nightmare

CHANGES
  • Added unity & research modifiers for the Eternal Leader's suppression or encouragement modifiers.
  • Changed the start date for the ecological disaster to 100 years.

Mis à jour le : 12 févr. 2018 à 19h28

Version 1.22

BUG FIXES

  • Updated Eternal Leader dying event with trigger conditions that leader must be ruler.

Mis à jour le : 12 févr. 2018 à 19h14

Version 1.21

BUG FIXES

  • Updated Eternal Leader dying event with trigger conditions that leader must have the trait Eternal Leader.

Mis à jour le : 12 févr. 2018 à 17h10

Version 1.2

CHANGES

  • Eternal Leader civic & event chains released.
  • Eternal Leader lets you play with your starting leader being an Eternal, a powerful immortal psychic. In a crisis your leader can use his/her psychic energy to save your empire. However, this could greatly harm or weaken your leader.
  • Death: Upon the Eternal's death, your country can shift towards spirtualism or materialism, with an event chain to build a mausoleum for your Eternal or to seek out Immortality for your leaders.

BUG FIXES
  • Lost Colony mid-game bonus event not firing correctly fixed.

Mis à jour le : 10 févr. 2018 à 7h17

Version 1.11

CHANGES

  • Lost Colony civic will no longer be selectable for random AI empires. It can only work for user created empires. This will eliminate some of the issues with your "home" empire being spawned as a lost colony.

Mis à jour le : 9 févr. 2018 à 18h36

Version 1.1

CHANGES

  • Added Nuclear Start, the ability to begin on a tomb world for Machine Empires
  • Added Nuclear Vault for Hive Mind empires

BUG FIXES
  • Added events for Lost Colony if the homeworld was conquered by another species.
  • Added events for Lost Colony if received communications through another means that was not first contact.

Mis à jour le : 8 févr. 2018 à 19h33

Version 1.04

BUG FIXES

  • Updated localisation that went missing from last update.

Mis à jour le : 8 févr. 2018 à 18h51

Version 1.03

BUG FIXES

  • Lost Colony: Updated how "first contact" works with your long lost brethren. An event fires before when a ship enters the home empires' borders. Then a second event fires after to add the modifier..
  • Alien Message: Updated how "first" contact" works with the Source. An event fires before when a ship enters the Source's borders. Then a second event fires to add the modifier.