RimWorld
People Can Change
Mostrando 41-50 de 56 aportaciones
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Actualización: 19 AGO 2018 a las 3:04 p. m.

Removed useless code for pyro break detection.

[Auto-generated text]: Update on 8/19/2018 6:04:13 PM.

Actualización: 22 FEB 2018 a las 5:35 p. m.

[Auto-generated text]: Update on 2/22/2018 8:35:27 PM.

Fixed a problem where non-vanilla traits could be lost.

Actualización: 28 ENE 2018 a las 6:34 p. m.

[Auto-generated text]: Update on 1/28/2018 9:34:06 PM.

Okay, so I sorta lied in my last change note, in that none of it worked. But it does now! I promise! Really!

Actualización: 28 ENE 2018 a las 6:28 p. m.

[Auto-generated text]: Update on 1/28/2018 9:28:42 PM.

Trait removal only removes traits that can be added back.

Actualización: 28 ENE 2018 a las 5:54 p. m.

[Auto-generated text]: Update on 1/28/2018 8:54:32 PM.

Jealous, Very/Neurotic, Nimble, Super-immune, and probably a few I'm forgetting but I'm too lazy to check are added. All traits are added to the code, although the ones still mentioned in the description will not change.

Actualización: 20 ENE 2018 a las 5:20 p. m.

[Auto-generated text]: Update on 1/20/2018 8:20:41 PM.

HUGE rewrite of the code; it's now much more readable and a LOT easier to update.

Actualización: 15 ENE 2018 a las 7:26 a. m.

[Auto-generated text]: Update on 1/15/2018 10:26:37 AM.

Rmoved Prosthophobe for now

Actualización: 12 ENE 2018 a las 6:19 p. m.

[Auto-generated text]: Update on 1/12/2018 9:18:56 PM.

Removed psychopath from list of trait changes

Actualización: 12 ENE 2018 a las 6:15 p. m.

[Auto-generated text]: Update on 1/12/2018 9:15:40 PM.

Made trait gain by mood 10 times less likely.

Actualización: 8 ENE 2018 a las 6:37 p. m.

[Auto-generated text]: Update on 1/8/2018 9:37:41 PM. Fixed a problem with last update.