Garry's Mod

Garry's Mod

SW Map : Venator
目前顯示第 1-10 項,共 15 項
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更新:9 月 30 日 @ 上午 6:02

None Provided

更新:9 月 30 日 @ 上午 12:06

None Provided

更新:2020 年 6 月 4 日 @ 上午 9:41

v1.4b

- added nodegraph (npc pathfinding)
- added navmesh (nextbot)
- updated bridge mh hangaar door button skins
- updated bridge hyperspace jump button skins
- updated turbolift button skins

- fixed texture bug on lvl 3 (near sickbay)
- widened providence teleporters to allow bigger ships to be teleported
- fixed visual alarm lua running both on the server and for the clients (caused flickering over time)

- packed custom content into bsp instead of having all content along side the bsp

更新:2020 年 5 月 31 日 @ 下午 4:28

v1.4

General:
- map is now called rp_venator_extensive_v1_4
- a lot of optimization
- map now dependant on misc modelpack, venator modelpack and trilobites rogoue one pack
- added hdr notification if client runs the map in ldr mode
- optimized I/O to stop constant input spamming

Features:
- the whole ship was shifted to the side (-6144 units on the x Axis)
- added providence class CIS ship that can jump in and out
- overhauled the way the turbolifts work
- removed functionality for left four Turbolasers
- alarm buttons work slightly different with more feedback
- Main Hangar Force fields are no longer solid
- added a forcefield to the top hagar doors
- overhauled the admin buttons
- blastdoor to dockingbay "tube" will only open when tube is extended
- added a button to toggle the forcefield for the floor bay door in the central big room
- bridge doors now open and close automatically
- venator now starts out in empty space rather than near coruscant
- lift doors now sound like starwars-y doors

Layout:
- level 5 lifts now exit into a seperate small hallway that connects the observation deck and misc empty room
- moved main hangar control into its own room
- moved floor bay door controls down one level
- added stairs in main hangar
- added stairs in big empty room near side hangar
- removed unneeded hallway near bunks
- made bunks bigger
- removed a couple bunks to make space for bigger bunks
- added a mess hall
- connected the two empty rooms (one is now the mess) with the hallway near lifts
- bridge was made slightly wider in second room (right after the main bridge)
- added a small room for the admin buttons

Visual:
- brightened up quite a few places around the map
- forcefields are now longer blue and dont have a visible plane anymore
- fixed an overly bright turbolaser model on the left side of the ship
- added some more light decals in empty room on deck 5
- added props here and there (also for cover)
- slightly lowered the windows overlooking the main hangar
- fixed shadow drop angle being negative (pointing upwards)
- updated the credit decal



更新:2018 年 1 月 28 日 @ 上午 6:19

v1.3c

- fixed only one turret being fully functional at once

更新:2018 年 1 月 16 日 @ 下午 5:59

v1.3b

- added missing textures for alarm and turbolasers that were also causing lua errors

更新:2018 年 1 月 16 日 @ 下午 5:48

v1.3b

- failed update attempt

更新:2018 年 1 月 16 日 @ 下午 2:11

v1.3

- added rest of working turbolasers

- changed turbolaser viewscreen from model to HUD

- increased turbolaser gimbal range

- added working bacta tanks

- added props infront of "fake" doors

- added lights to elevator shafts

- added lights to side cannon stairs

- reworked corridor lighting

- fixed visual glitch next to spawn room door

更新:2018 年 1 月 14 日 @ 上午 11:34

v1.2

- overhauled turbolasers

- fixed weird lighting with one of the exterior hull pieces

- fixed texture showing trough doorframe in spawn room

- added deck numbers

- made forcefields less opaque

- allowed npcs to interact with medium sized doors

- fixed (hopefully) both elevators

- fixed wall showing trough one of the bridge elevator model

更新:2018 年 1 月 11 日 @ 上午 8:14

v1.1c

- added nodegraph for regular NPC support

- added navmesh (.nav file) for NextBot support