Men of War: Assault Squad 2

Men of War: Assault Squad 2

Nation of Snakes -- Counter-Insurgency V6.2
Hiển thị 81-90 trong 97 mục
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Cập nhật: 13 Thg02, 2018 @ 11:07pm

V 2.1.1

Deggendorf:
- There is now 60 second warning and timer when the provisional government is arriving.
- Added a flag for the provisional government
- Increased max zoom-out level
- fixed a bug or two with government score effects

Edertal:
- Increased max zoom-out level

Cập nhật: 13 Thg02, 2018 @ 3:17pm

V 2.1

- New Map: Deggendorf. Includes very unique special task/event, and a hidden task/event. No spoilers here.
- Tweaks to existing maps

I didn't play-test this map a much as I would like, so hopefully it is balanced and fair. Please let me know if you have any suggestions.

Bug fixes:
- Think I fixed the bug that caused turned in prisoners to be counted as killed sometimes.
- Think I fixed the bug that caused de-spawning mining crews to be counted as killed sometimes.
- Think I fixed the "bug" that would cause some prisoners to die instantly to a mine as soon as they surrendered.

Various balance and economy changes.

Cập nhật: 10 Thg02, 2018 @ 3:44pm

V 2.0

- New map: Edertal
- New special events for the new map. No spoilers here.

WARNING: This is the largest and most difficult map I will be adding. It is nearly unbeatable. Any future maps will be somewhere between this one and Siplingen in difficulty and size.

- Some balance changes
- Replaced MG42 tripods with MG34, as the MG34 can traverse 360 degrees, making them much more dangerous.

Cập nhật: 28 Thg01, 2018 @ 11:33pm

V 1.5

- Officer's various passive abilities have been changed to active abilities in their own menu. The player has to decide when (and remember) to use them. They do not cost anything, but do have recharge times. Unlike OSS focuses, they run once, and can be run simulataneously. These include mine-spotting, prisoner capturing, subversive capturing, civilian intel gathering, and civilian relations.

- New officer ability "shout". When activated, the officer will attempt to warn locals about danger, causing them to take cover or leave the area (varous possible outcomes).

- Psyops reward ability has chance to gain accurate intel on subversives.

- Various balance and economy changes. Notably that killing subversives is now riskier for the H&M score.

Cập nhật: 20 Thg01, 2018 @ 10:43pm

V 1.4.1

- Fixed a bug with the convoy path arrows not disappearing correctly.

- Some balance and economy changes.

Cập nhật: 20 Thg01, 2018 @ 10:48am

V 1.4

- Added airdropped patrol boat. Pre-equipped and armed with a M1919, motorpool upgrade required. Might tip you off as to what the next map is gonna be like :)

- Added OSS deploy raft ability, just a simple zodiac raft. Limit of one ever. Again, little tipoff.

- Tweaked officer subvervise surrender, there is now a small chance the subversive will run away or attack. He will always do one of the three, most likely surrender

- Killing subversives now risks lowering H&M score. Not as much (probably) as leaving them alive, but capturing is preferred. Reason: These are locals, families and such will still get angry that their loved one is dead, even if he was getting involved where he shouldn't.

- Removed random civilian surrender ability for officer

- Removed random mine placement scripts for volksturm, the regular mining crews and subversives are doing a plenty good job with this.

- Added probability chance to officer/terp civilian intel. It was a bit OP at high H&M scores.

- OSS capture focus now works on subversives as well, same possible outcomes as officer.

- Maybe fixed bug with convoys sometimes being counted as destroyed upon map exit

- Tweaked civilian travel waypoints again to avoid the derp at the train station

- Tweaked subversives effects and mining probabilities again.

- Added more variety of subversives skins

- I *think* I fixed a bug that would cause subversives to stack mines sometimes. It was either subversives or volksturm. Either way I can't re-create it anymore.

- Added hints for first time clicks on motorpool, personnel, and weapons menus

- Various balance and economy changes

Cập nhật: 17 Thg01, 2018 @ 7:52pm

V 1.3.4

- New sound files for various things, courtesy of Slend

- Map adjustments. Water/swamp now has the appropriate effects, other minor changes as well.

- Fixed a breed file that was causing very strange civilian behavior (picking up guns, shooting at chickens, shooting at you, shooting at each other). No idea when or how this got screwed up. It was kinda neat in a way and gave me an idea for a future special event (sectarian violence), but was not intended on this mission map, and the player had no way of dealing with it.

- Fixed bug that caused units to get stuck near informants.

- Fixed bug that caused the interpreter to never get back up if he went prone for some reason.

- Moar bug fixes for co-op? I don't know and I'm starting to get frustrated TBH. I'm just adding random delays to things at this point, because according to every source, this should be working.

- Various other minor adjustments and changes

- Various economy and balance changes

Cập nhật: 16 Thg01, 2018 @ 8:46pm

V 1.3.3

- Moar bug fixes for co-op gameplay

- All prisoner capture scripting has been done re-did, hopefully works a bit more consistently now

- Changed H&M low and high events to have a small chance of not happening, just to change it up.

- Got civilians to wander around a bit ambiently, kinda like livestock.

- Polizei will also wander around a bit.

- Slight tweaks to civilian reaction scripts.

- Various tweaks to subversive units and their big brother, the gestapo officer

- Various balance and economy adjustments. Noteable ones include that all air and arty support, and the radio pack to unlock them are now cheaper. Vehicles are more expensive. Psyops broadcasts are cheaper.

Cập nhật: 16 Thg01, 2018 @ 7:37am

V 1.3.2

- Fixed a bug with co-op mode (hopefully)
- Did a hacky fix to try to prevent a bug with the base game where bleeding soldiers who are then burned to death are just counted as bleeding forever.

Cập nhật: 16 Thg01, 2018 @ 3:49am

V 1.3.1

- Fixed a bug that kept the motorpool menu from showing up after the motorpool upgrade
- Fixed a bug that kept the base radio's pointer from working
- Lowered Polizei's detection radius for subversives quite a bit
- Other misc bug fixes