Men of War: Assault Squad 2

Men of War: Assault Squad 2

Nation of Snakes -- Counter-Insurgency V6.2
Näytetään 41–50 / 97
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Päivitys: 24.3.2018 klo 1.09

V 5.1.3

- Economic advisors are a decent bit more survivable
- Interpreter has a custom helmet and body armor, more survivable now
- Allied AI units now have mouse-over text to tell you what/who they are
- Officer has a couple of ground flares on game-start now

- Some minor tweaks on Wald to improve playability

- Bug fixes
- Minor improvements and tweaks

Päivitys: 22.3.2018 klo 20.09

V 5.1.2

- Bug fixes

Päivitys: 21.3.2018 klo 23.53

V 5.1.1

- Bug fixes

Päivitys: 21.3.2018 klo 23.35

V 5.1 - Mortuary Affairs

New mechanic? Sorta. Its really just an extension of the exhuastion mechanic. Dead/bleeding US troops can cause a morale loss when friendlies are near, always have, nothing new there. You also lose 500MP when US troops die. Again, nothing new.

Well, now you can carry the bodies to the flagpole on the base and they will be reclaimed. You get some MP back, and the dead body isn't risking morale loss. Use the "pick up" ability on corpses to pick them up and move them. Alternatively, they will fade and disappear after a while just like any other entity.

Related:
- Added bit to the tutorial about the dead body stuff
- Updated some hints to help folks figure this out
- Added "Morale Lost" text-over and cleaned up this function a bit for more reliable performance

Other:
- Nerfed suicide bomber a bit
- Buffed dog sensing abilities a bit
- Reduced number of flashlight in Night crate to 6
- Cleaned up civilian travel scripts on Wald
- Bug fixes and minor tweaks/improvements

Päivitys: 21.3.2018 klo 23.20

Oops

Päivitys: 20.3.2018 klo 23.06

V 5.0 - Major UI improvement

New floating text notifications are used for status on soldier's morale, including repeating text for important stuff. These actually float above the specific soldiers affected.

- Fatigue Prevented (from being in an outpost or near a crewed motorpool vehicle)
- Refreshed (from non-exhausted soldiers visiting the base)
- Near Exhaustion (1.4 minute warning, repeats every 10 seconds)
- Exhausted (repeats every 5 seconds)
- Recovering... (repeats every 15 seconds during recovery process)
- Recovered

The dog also takes advantage of this and has similar floating text for his passive detection abilities. Also a unique bark for each different one. You will need to pay more attention to doggo now to take advantage of these abilities as the HUD hint texts have been removed.

- Psyops broadcasts are cheaper
- Outposts now include a small crate with a few basic supplies, also a place to store stuff for future use
- Number of spades for constructing outposts decreased to 2, price and build time remain the same for now
- Fixed (not hacky script fix, actual fix) the bug where bleeding soldiers who are then burned to death are counted as bleeding forever but cannot be revived

Alot of changes across three different code-bases. Let me know if you see any bugs or inconsistencies.

Päivitys: 20.3.2018 klo 19.50

Test release, shouldn't be any changes

Päivitys: 19.3.2018 klo 19.10

V 4.6.1

- Bug fixes and minor improvements/tweaks

Päivitys: 19.3.2018 klo 13.52

V 4.6 - Outposts

- A trench shovel is available from the weapons rack. These can be used to build small outposts that extend patrol times for friendly troops in them.
- Added a bit to the tutorial about said shovel and outpost.
- Build times and weights of some of the special inventory items has been tweaked.
- Mnor bug fixes and balance tweaks

Päivitys: 19.3.2018 klo 1.44

V 4.5.1

- Bug fixes
- Balance Tweaks