Overgrowth

Overgrowth

Dynamic AI Aggression
目前顯示第 11-20 項,共 40 項
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更新:2019 年 1 月 17 日 @ 下午 11:27

1.21
-Fixed jump kick AI not attacking while in a group fight

更新:2019 年 1 月 9 日 @ 下午 10:35

minor fixes

更新:2019 年 1 月 9 日 @ 下午 8:04

1.2
-Updated compatibility with game version 1.4
-Fixed AI not attacking the player while looking at a dead body
-AI is more willing to jump in and attack if waiting too long in during a group fight

更新:2018 年 9 月 24 日 @ 上午 4:02

Hotfix
-Fixed incorrect value for AI weapon defense
-AI may switch to defense when passive block is used up

更新:2018 年 9 月 19 日 @ 下午 3:29

1.12
-Slightly increased minimal range required for weapon throws
-AI will close in when they are ready to judo throw an armed enemy while unarmed
-Rabbits will make a sound if they are able to jump kick
-Fixed AI aggression when unarmed vs weapon
-AI weapon stamina balance
-AI will make use of the dodge ability if passive block is used up during weapon fights

更新:2018 年 7 月 10 日 @ 下午 7:58

Minor update:
Fixed looking at dead bodies will cause AI to not attack
Jump AI will need to wait before they can start a jump kick if fighting in a group

更新:2018 年 7 月 7 日 @ 上午 1:26

Generic update

更新:2018 年 7 月 7 日 @ 上午 12:06

Fixed grammar errors in the in-game mod description

更新:2018 年 7 月 4 日 @ 下午 10:51

HOTFIX
-AI not in current attack state when in the air
-Fixed AI jump number of attempts

更新:2018 年 7 月 4 日 @ 下午 10:09

1.11
Fixed AI always on max aggression