Overgrowth

Overgrowth

Dynamic AI Aggression
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Update: 16 mrt om 19:52

-Fixed bugs with weapon calculations for ai defense stamina
-Fixed AI not performing defensive judo throw when unarmed vs weapons

Update: 25 dec 2023 om 22:23

AI's with knives will now be stunned a bit after dodging a knife attack. giving a window of oppitnutiy to counter and to prevent a vanilla bug where the AI was able to attack with the knife twice right after dodging or doing a judo throw
Fixed some math errors for AI throwing chance for dogs and jump targets
Increased number of rabbits allowed to jumpkick per level from 30% to 50%
Minor tweak to rabbit and rat minimal knife throw distance

Update: 24 dec 2023 om 14:24

1.4.3
Fixed rat weapon throws

Update: 23 mrt 2023 om 20:24

1.4.2
-Fixed AI not attacking while looking at dead bodies
-AI will now be aggressive in a group fight if their target knocked down their current focused target
-Fixed AI stuck in dodge and attack state resulting in AI stating around doing nothing until attacked
-Other minor bug fixes

Update: 29 apr 2021 om 16:47

1.4.1
-Overall group fighting aggression bug fixes and minor changes to timing
-AI Patients reduced the longer it is waiting while group fighting without contact resulting in more simultaneous attacks

Update: 28 apr 2021 om 12:04

Fixed version number incorrect

Update: 28 apr 2021 om 11:56

1.3
-Modified vanilla dog behavior to a random chance that a certain dogs on the level will throw their weapon at a distance target instead of all the time
-Fixed rats not throwing their weapons
-Added support for Balanced Jump Kicks. All rabbits are now allowed to attempt jump kicks without a 33% chance to

Update: 9 feb 2021 om 13:26

minor fix to script

Update: 9 feb 2021 om 12:52

1.3
-Reduced chance of ai throwing their weapons instantly at air targets
-AI will least likely to roll into their target when recovering from ragdoll
-Added easier way to disable feature air throwing feature
goto where you steam is installed:
steamapps\workshop\content\25000\1241215386\Data\Scripts
open the file in the folder and find "bool throw_at_air_targets = true"
and set change true to false

Update: 16 dec 2019 om 2:00

Fixed file name capitalization. Mod should now detect conflicts correctly