Overgrowth

Overgrowth

Dynamic AI Aggression
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Opdatering: 4. juli 2018 kl. 20:24

1.1
-Dogs are slightly more aggressive
-Rats are slightly more defensive
-Rats will throw their weapon if their target isn't focused on them during a group fight
-Fixed AI not throwing their weapon at close air enemies
-AI may lock to high aggression when at low health
-Lowered knife aggression for low health characters and rats
-Lowered AI defense stamina penalty and aggression when fighting unarmed vs armed
-AI will continue to attempt judo throws if one wasn't done instead of restarting the dodge requirement again(unarmed vs weapon)
-Updated AI state debug information
JUMP KICK FEATURE REQUIRES BLOODY COMBAT INSTALLED: I've added bloody combat to allow AI to jump attack in the main character script of the game. If not installed then this part of the mod will work. This is done for compatibility with other character script mods.
-25% chance that a rabbit on level would attempt jump kicks
-Rabbits will jump kick when hurt or in a group fight
-Rabbits are now able to throw their weapon while the air if at close range
-AI will not jump at armed targets and will go on cooldown after the jump kick attempt

Opdatering: 11. mar. 2018 kl. 17:00

1.0
-Updated to game version update 1.2
-Mod will override all AI aggression changes from game update 1.2 and will work on all difficulties. All other 1.2 AI changes are untouched.
-AI will not block while in the middle of an attack animation
-Removed mod fix to AI throw range (this is now officially patched)
-AI currently not attacking in a group fight may now jump in to attack after their set AI patient has expired

Opdatering: 25. feb. 2018 kl. 23:12

0.18.3
-Fixed AI not attacking when player is focused on a distant enemy
-AI will no longer dodge while in an attack animation

Opdatering: 15. feb. 2018 kl. 12:11

0.18.2
-AI will no longer dodge while ragdolled (game bug)

Opdatering: 14. feb. 2018 kl. 20:37

0.18.1
-Fixed AI not attacking when you are currently dragging or choking someone

Opdatering: 25. jan. 2018 kl. 22:21

v0.18
-Minor increase to ragdoll recovery reaction time
-Reverted the instant recharge recovery to block and dodge animation for the AI. Should now be the same as the player again.
-Rabbits will throw their knife if they are very hurt
-Minor adjustments to blocking values

Probably be the last update for a while unless I broke something.

Opdatering: 24. jan. 2018 kl. 16:18

0.17.4
Minor adjustments to blocking and bugfix with group fighting

Opdatering: 22. jan. 2018 kl. 14:50

17.3
-Increased AI weapon block skill decay
-Added defense decay recovery if in combat for a certain time or after dropping weapon
-Decrease max block skill parameter from 65 to 60
-AI attempt weapon counter while in defensive state

Opdatering: 21. jan. 2018 kl. 1:03

v0.17.2
-Mod will not apply aggression changes to wolves
-Increased AI safe distance when group fighting with a weapon

Opdatering: 20. jan. 2018 kl. 22:19

0.17.1
-Fixed weapon defense calculations causing extremely high block chance
-Added check for outnumbered targets that aren't in combat