Space Engineers

Space Engineers

LiDAR Guided Missile Script
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更新于:2019 年 10 月 9 日 上午 8:53

  • Fixed a bug where very small target velocities were causing missiles' intercept vectors to vary wildly

更新于:2019 年 7 月 9 日 下午 3:03

  • Fixed a bug causing missiles to fail to launch after one successful launch
  • Adjusted the directions missiles take to get out of the firing platform's bounding box
  • Added code to adjust the antenna broadcast range dynamically

更新于:2019 年 6 月 16 日 下午 7:34

  • Added an Exclude tag to the script. Add this tag to any blocks you don't want the script to use.

更新于:2019 年 6 月 1 日 下午 12:13

  • Fixed a bug where remote is used before checking if it exists

更新于:2019 年 5 月 14 日 下午 10:22

  • Adjusted code to allow for redirect of missiles

更新于:2019 年 4 月 29 日 下午 7:03

  • Updated LCD methods to get rid of the compilation warnings

更新于:2019 年 4 月 7 日 下午 5:02

  • Adjusted ray collisions method to return earlier if missile is closer to target than to firing platform
  • Missiles will now negate their velocity before killing guidance (no more flying off into the nexus)

更新于:2019 年 3 月 9 日 下午 2:58

  • Adjusted calculation for pulling up to avoid missile hitting ground
  • Optimized gravity checks

更新于:2019 年 3 月 6 日 下午 5:52

  • Update Script to SE v1.189 (new commo system)
  • Reworked missile setup - see top portion of script for details (user settings)

更新于:2019 年 1 月 30 日 下午 7:43

  • Fixed a bug keeping rotor-based missiles from detaching properly
  • Fixed a bug causing missiles to miss the target when in gravity with a stationary target
  • Removed angle check after launch. Missiles are now set to max speed (if not already there) after waiting the designated number of 'ClearanceTicks'
  • Reworked the platform avoidance code to make it a bit 'smarter'
  • Removed unneccessary code