STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
174개 중 141~150개 표시 중
< 1 ... 13  14  15  16  17  18 >
업데이트: 2018년 7월 11일 오후 2시 15분

Patch notes

- Frigates moved to Shipyard 2, down from 3, to make that shipyard level more appealing
- Many heroes have full ship transports again. See their tooltips for info
- All heroes have had a consistency pass for Soldier/Pilot skills
- All heroes have had additional tooltips added explaining their skills
- AI tweaks to make them build better shipyards and send larger fleets to attack
- Upgrade text for starships now shows only changed stats
- All Y-Wing bomber variants now perform bombing runs of their own
- Various Imperial heroes have new icons
- Tech tree GUI has had another pass
- Vindicator added with upgrades for the Empire. Now a prerequisite for the Interdictor
- Airspeeder squadrons are now 6 units, down from 12, for balance testing
- Fixed missing objects in side missions
- Independent fleet officers actually control ships
- XQ5 provides 30% base income, up from 25%
- Mining facilities cost 2000 credits, up from 500
- Lancet now fires flames

업데이트: 2018년 6월 28일 오후 2시 07분

Patch notes

- Renamed all space units to match new upgrade counts
- Rescaled all research and upgrade costs and times for space units (feedback appreciated)
- Major land hero HP reduced by a factor of 10
- New melee weapon models (Vibrovoulge, vibrocutlass)
- Unlocked B2 Super Battle Droids for the CSA at applicable planets (Balmorra, Bomis Koori IV, Geonosis, Hypori, Ropagi)
- Terrain, grass and trees now receive cloud shadows in land battles
- Tech trees for Rebels and Empire are more accurate (and have some "missing" spots ready for later content)
- Minor text fixes
- CSA and Rebels now have appropriate units marked as bombardment-capable
For Rebels these are any units equipped with turbolasers and turboion cannons of Frigate class or larger.
For CSA, these are any units equipped with turbolasers of Frigate class or larger

업데이트: 2018년 6월 9일 오후 5시 00분

Patch notes:

- Added X10 Patrol Groundcruiser to the CSA GC roster with upgrades
- Nearly all ships have had upgrades slashed down to 4. This should result in improved loading times and in-game performance
- Upgrades have NOT been rebalanced. Expect to reach top level quickly.
- Fixed AI trying to build deconstruction dummies
- Improved grass shader, implemented other shaders from the PG patch
- All levels of Providence-class Destroyer nerfed

업데이트: 2018년 5월 29일 오후 12시 28분

Patch Notes

- Heroes are now properly permadeath
- CSA now has infantry in skirmish (still no other units)
- CSA tech tree fixes
- Shader updates (now using the shaders distributed as part of the Steam patches)
- Improved land AI handling of MDUs
- Updated Espo infantry models
- Added multiple weapon models for infantry
- CSA Enforcer upgrades added
- Enforcer should now target better with its grenade launcher
- Fixed bugs with the CSA Quarterly Report
- Text support for all changes
- All ground maps start with at least 5 pop landing zones

업데이트: 2018년 5월 21일 오후 12시 23분

Patch: map fixes (Khomm, Sleheyron)

업데이트: 2018년 5월 19일 오후 5시 41분

Patch: Skirmish AI uses new tech level. Fixed Empire fighter factory reaching level 3 only

업데이트: 2018년 5월 19일 오후 3시 46분

Patch: Skirmish balancing

업데이트: 2018년 5월 19일 오후 1시 50분

Testing skirmish rebalancing

업데이트: 2018년 5월 19일 오전 11시 09분

Patch: Espo Suppressor and Patroller upgrades. Ground particle update for grenades. Removed CSA crawler factories froms starting forces

업데이트: 2018년 5월 17일 오후 4시 12분

Text fix for MC80B