Counter-Strike 2

Counter-Strike 2

Biome
Mostrando 11-20 de 42 aportaciones
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Actualización: 13 DIC 2018 a las 6:22

-Experimental changes on A and mid
-Improved performance

Actualización: 11 DIC 2018 a las 5:53

-Improved performance.
-Clipping improvements.
-Fixed several bomb stucks.
-Fixed several minor visual bugs.

Actualización: 27 NOV 2018 a las 18:38

-Fixed crate draw distance (thanks _eliten)
-Fixed displacement on A (thanks Rebze)
-Fixed clip at locker room (thanks ham5)

Actualización: 25 NOV 2018 a las 11:11

-Added place names.
-Fixed boost with visibility glitch on A long.
-Fixed stuck spot on stairs at A.
-Fixed armored van collisions
-Improved metal trim collisions
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid - now "vent".
-Opened a window above mid, allowing nades.
-Fixed several spots where nades would be blocked by invisible walls.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Clipped death pit.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Thanks hamilton5, Vaya, Exodus, Roald and 3kliksphilip for their input!

Actualización: 25 NOV 2018 a las 10:42

Actualización: 11 NOV 2018 a las 23:40

Testing potential layout changes:
-Closed lower CT entry into mid

Actualización: 7 NOV 2018 a las 8:29

Actualización: 7 NOV 2018 a las 5:11

Testing potential layout changes:
-Widened mid
-Introduced upper mid entry for CT
-Changes to connector between a short and back of mid.

Actualización: 16 OCT 2018 a las 14:30

-Fixed out of map exploit
-Fixed several stuck spots
-Fixed several incorrect collisions

Actualización: 16 OCT 2018 a las 14:02