Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Näytetään 181–190 / 419
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Päivitys: 11.9.2019 klo 13.53

Mixu: adapted new mount for Naieth and Tullaris and some other weird beastman.

Päivitys: 11.9.2019 klo 7.36

- Kroxigors use the correct MA and MD great-weapon stats.
- Pistoliers have been tweaked to better use the improved animation.
- Outriders GL now use a modified unit card to reflect their barding. (this doesn’t affect the new ror)
- Luminarks use the correct melee weapon. (nerf-wise)
- Fireleech Terradons don’t need a second building anymore.
- Star Dragons (as mounts too) use the correct armour value. (nerf-wise)
- Adaptation of Aislinn (Sea Patrol mod).
- Internal: removed useless lines in factions table.
- Internal: removed some obsolete overrides on Mixu keys.

ADAPTION OF NEW CONTENT
- As usual some trait changes in the new Empire quasi-RORs (e.g. removal of terror from Morrs for more stats).
- Red RORs are allowed in custom battles, added mp caps.
- Red RORs are capped at 1 in campaign whenever they’re named regiments (i.e., not knights).
- Huntsmen are recruitable like CTT Huntsmen were before (moved from barracks to timber and fur resources).
- Further changes examples: Archers can fire whilst moving and at 360° (as per skirmisher), Huntsmen too but lost stalk.
- War Wagon balance may not be final. The artillery versions have a vastly reduced ammo pool.
- Added horde units and hero/lord options for new factions’ custom battle.
- CTT campaign caps. Nakai brings 1.5x the usual format, which should give a reasonable amount of units across a reasonable number of hordes.
- Generated CTTTTC caps for new stuff and cloned units. Imperial Supply units are prolly immune by virtue of using the ROR system.

Unit pack, following introduction of Archers and Huntsmen:
- Converted extant Archers and Huntsmen to use the new respective unit.
- Converted their unit sets (buffs and stuff) to use the new ones.
- Archer hordes are now enabled in custom battles in the main pack.
- Archer horde unit icon updated to be based on the vanilla one.
- (internal) Moved effect priority for huntsmen caps.
- (internal) Moved recruitment for huntsmen to main pack.

Päivitys: 24.7.2019 klo 0.52

- Made TTC caps for Moxillon. (may be subject to change)
- Made CTT caps instead for Lichemaster.
- Lichemaster Hordes are capped in MP.


Unit pack:
- Removed an obsolete vmp unit set.
- Removed the backup of dlc11 unit sets.
- Lichemaster Gloom Hordes are now capped (3 x landmark)

Päivitys: 16.7.2019 klo 3.36

- Fixed a woopsie with teb and ksl captains and generals having inverted stats.
- Temporarily removed TEB captains as general choice in custom battles to avoid conflicts.

Päivitys: 11.7.2019 klo 1.55

- Centigors: vanguard bullet point removed too. (note: can’t remove from external centigors)
- Kroxi got their aquatic bullet point instead.
- Removed an older attempt at a different poison phase and a bug with it on lizardmen projectiles.

Päivitys: 4.7.2019 klo 2.44

- All Centigors cannot into vanguard deployment cause they’ve been drinking (tt rule fix).
- Adapted new stuff from Mixu LL2. Affected by above fix. A bloke swaps his custom ability for the CTT equivalents.

Päivitys: 27.6.2019 klo 3.09

- Some bullet point fixes.
- Fix for missing text on two custom passives.
- Followup to new stuff in Moxillon. Also fixed the Moxillon lahmian chick’s upkeep.
- Fixed toughness for Plagueclaw crews.
- Added more info to the Plagueclaw's bullet point.

Päivitys: 23.6.2019 klo 5.48

Fix for Mixu’s Korhil missing martial prowess.
Fix for TEB’s Gashnag not using caster upkeep. His and Lucy’s base cost decreased.
Horde tooltip for TEB companies.

Päivitys: 22.6.2019 klo 7.30

(TEB) Lupio’s ring uses the two CTT Frenzy phases.
Fixed unique ids of the latest abilities.
Fixed an old CA bug the bloodline strigoi main unit still carried.

Päivitys: 18.6.2019 klo 9.25

- followup to TEB changes and additions for Lupio and High Eagle.