Space Engineers

Space Engineers

LiDAR Mapping Script
正在显示第 31 - 40 项,共 103 项条目
< 1  2  3  4  5  6 ... 11 >
更新于:2019 年 11 月 11 日 下午 9:07

  • Corrected new atmosphere algorithm

更新于:2019 年 11 月 11 日 下午 8:45

  • Fixed an issue with missiles not working in certain atmospheres when they should
  • Removed leftover debug info from console output

更新于:2019 年 10 月 15 日 下午 5:42

  • Fixed a bug where using a small number of cameras can lead to having no targeting cameras
  • Fixed a bug with Refresh command that locked up the cameras and forced a recompile

更新于:2019 年 10 月 9 日 上午 8:56

  • Fixed a bug that caused objects to be removed from the map erroneously when using turrets and cameras in tandem

更新于:2019 年 10 月 5 日 上午 10:26

  • Fixed an bug where the missile system didn't recognize grids that had been relayed to the lidar system
  • Re-added the GPS auto-download feature
  • Added custom color options to the custom data config. Set the map and info display colors to your liking!

更新于:2019 年 5 月 30 日 下午 4:03

  • Fixed an edge case bug causing 'too complex' error when more than 150 objects are being tracked by the script
  • Fixed an issue preventing cameras from being labeled by the script

更新于:2019 年 5 月 29 日 上午 11:51

  • Fixed a bug allowing turrets controlled by the script to fire at own grid

更新于:2019 年 5 月 28 日 下午 7:30

  • Added a 'blacklist' feature to the script. Grids can now be selectively added to the blacklist in order to keep the script from firing upon them
  • Added three new commands: Blacklist, Whitelist, and Clear Blacklist
  • Blacklisted grids are now highlighted in dark blue on the info display (light blue if the entry is also a selected target)
  • Reworked the way overridden turrets are reset by the script. They are no longer reset to default targeting, but rather reset to default aim position

更新于:2019 年 5 月 25 日 下午 6:27

  • Fixed an bug causing script to crash

更新于:2019 年 5 月 20 日 上午 11:14

  • Fixed an issue where the script returns early, skipping object relay updates