Space Engineers

Space Engineers

Vector Thrust 2 [old]
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更新于:2017 年 12 月 18 日 上午 4:09

made it so dampeners will obey the onlyMainCockpit boolean.

fixed a bug where, if there were no normal thrusters on the currently controlled subgrid, any connected subgrids with a controller and normal thrusters would disable the inertia dampeners.

更新于:2017 年 12 月 15 日 下午 8:26

fixed a bug with dampeners:
dampeners will no longer stop accelerating once you get to around 30m/s, if you hold multiple movement keys down

更新于:2017 年 12 月 9 日 上午 6:13

thrusters should behave better in space (this comes at the cost of not being able to stop completely)
bug where the thrusters you turned off wouldn't stay off has been fixed
the program only warns about not having any LCDs once
some optimisations
multiple LCD support
thrusters turn off if their required thrust is 0... this stops the game from trying to apply inertia dampeners to them.

更新于:2017 年 12 月 2 日 上午 5:45

fixed a bug where it would not detect when a cockpit was made into a main cockpit

added an option to change the behavior of the main cockpit

更新于:2017 年 12 月 2 日 上午 4:57

made it play nicely with multiple cockpits

also added an option to have the script run when the world loads instead of going straight into standby

更新于:2017 年 12 月 1 日 下午 8:26

made it so any argument (or running it from the terminal) will wake the script up from standby.

note: Control Module keys still won't wake up the script

更新于:2017 年 11 月 28 日 下午 7:11

Made the program account for 'normal thrusters'... those that aren't on nacelles.

this means it shouldn't just fly up if you have a normal thruster on the ship

更新于:2017 年 11 月 26 日 上午 2:54

stopped it from auto starting on world load

更新于:2017 年 11 月 24 日 下午 9:00

changed the thumbnail

更新于:2017 年 11 月 24 日 下午 8:18

uploaded the script