Garry's Mod

Garry's Mod

Halo SPV3 SNPCs
Näytetään 11–20 / 20
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Päivitys: 10.5.2020 klo 20.03

  • Redid shielding code on elites and flood elites
    -Shields show up as Total health (HUDs will show such as VJ Base hud)
    -Impact FX
    -Now have delay, and will wait until 6 seconds after the last instance of damage to recharge
    -Shields will recharge even when not broken
    -Seek cover upon shield break
  • Rebalanced other units that didn't get a balance update such as Hunters and Jackals
  • Changed Hunters don't take damage unless they're hit in specific parts or take explosive damage
  • Removed reloading for Plasma rifle and Plasma pistol
  • Added improved projectile code (Ability to hit moving targets and better able to hit the enemy center of mass)
  • Fixed SNPCs dropping items
  • Buffed AR Stats (NPC only)
  • Made Carriers "launch" in a more consistent manner (Not being launched several hundred feet into the air from close explosions for example)
  • Fixed bug causing Regen'd Elite shields to be lower than intended

Päivitys: 7.5.2020 klo 16.03

  • Changed code
  • Fixed animation and firing issues (They will now work again in general)!
  • Added/Fixed Death animations
  • Added Flood Runners can drop infection forms
  • Added ODST combat forms can drop infection forms
  • Added inaccuracy to all SNPCs and they can fire at lower targets better (Such as infection forms)
  • Added SNPCs now fire in bursts instead of constantly, and higher ranked SNPCs will fire more per burst
  • Rebalanced all SNPCs
  • Infection forms now transform SNPCs into their respective combat forms depending upon vj_spv3_floodOption
  • Added SPV3 Option menu to change Health, Shield, Damage, Infection form multiplier, and more (Listed below)
  • Seven new console commands
    -vj_spv3_healthmodifier (Multiplies health of SNPCs by number)
    -vj_spv3_shieldmodifier (Multiplies shield of SNPCs by number)
    -vj_spv3_damagemodifier (Multiplies damage of SNPCs by number)
    -vj_spv3_infModifier (Multiplies dropped infection form count from carriers and others)
    -vj_spv3_floodOption (Determines what can be transformed into combat forms)
    -vj_spv3_bonusInfForms (Determines whether or not Runner and ODST combat forms explode into infection forms)
    -vj_spv3_ffretal (Determines whether Marines and ODSTs will fight back against friendly fire)
  • Fixed Infection Forms being stuck in each other (Including carrier explosion)
  • Infection forms no longer collide with any other flood to prevent blocking paths
  • Lowered jump velocity of Infection Forms
  • Carrier explosion propels out infection forms
  • Carriers now properly deal explosion damage upon death
  • Carriers can now be propeled by explosions (including each other)

Päivitys: 8.7.2018 klo 22.36

Fixed purple shader issue in latest patch

Päivitys: 5.7.2018 klo 22.18

None Provided

Päivitys: 31.12.2017 klo 1.06

- Jackal point defense gauntlet shield now no longer registers damage to the Jackal
- MA5B Assault Rifle firing sound and muzzle flash fixed
- Final update

Päivitys: 30.12.2017 klo 3.56

- Added Marines and ODSTs (Spawn Icons WIP)
- Adjusted damage and hitbox scaling
- Updated hitboxes and textures for Hunters

Päivitys: 28.12.2017 klo 17.05

- Adjusted broken shielding special effects

Päivitys: 18.12.2017 klo 1.21

None Provided

Päivitys: 29.11.2017 klo 17.46

- Spawn icons added in

Päivitys: 13.11.2017 klo 14.12