Stellaris

Stellaris

!伞の进阶飞升!
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更新于:7 月 27 日 上午 6:04
作者:Kasako'小傘

更新于:7 月 23 日 上午 7:33
作者:Kasako'小傘

更新于:7 月 21 日 上午 8:16
作者:Kasako'小傘

根据本mod设定,星球飞升固定为10
Per this mod's settings, planet ascension is fixed at 10.

更新于:7 月 14 日 上午 9:33
作者:Kasako'小傘

更新于:7 月 13 日 上午 4:07
作者:Kasako'小傘

为部分地改飞升添加一个额外的决策【星球进化】,使得未经过地貌改造的一些星球也能获得盖亚、蜂巢、机械世界的高级地块。
【至高无上】飞升添加肉船版,名为【觉醒之月】。通过这个飞升,肉船国家可以获得对等于怒月的超级星球级战舰,且怒月添加强化模块。这样,机械和肉船将拥有各自独立的超兵器战舰,分别是【怒月】与【狂月】,他们的区别如下:
【怒月】是一种基于巨像框架的超级战舰,拥有三种超级防御模块,使之在存在护甲值或护盾值时难以被摧毁,它将如同堡垒一般屹立在战场上。
【狂月】是复活的古老活体星球,比怒月脆弱,但是更加危险,拥有多种技能,既可以在战斗中瘫痪大量敌人星舰,也能够向星球投放尸变体削弱守军,还拥有灵能触手捆绑敌人战舰,使之可以有效对抗同级的巨型星舰或利维坦。拥有独立的模型与战斗特效。

Added a new decision [Planetary Evolution] to certain terraform ascensions, allowing non newly-terraformed Gaia/Hive/Machine Worlds to gain advanced deposits.
Added an organic variant [Awakened Moon] to the [Supremacy Doctrine] ascension. Organic empires gain a planet-class warship equivalent to Harshmoon, while Harshmoon receives enhanced modules. Thus, mechanical and organic empires now possess unique superweapons: [Harshmoon] and [Lunatic Luna], with distinctions as follows:
[Harshmoon]: A colossus-frame super warship with three defensive modules. When armor/shields exist, it becomes nearly indestructible, functioning as an immovable fortress on the battlefield.
[Lunatic Luna]: A resurrected ancient living planet. More fragile than Harshmoon but tactically versatile. Abilities include: paralyzing enemy fleets, deploying zombie pathogens to weaken planetary defenders, and entangling capital ships/leviathans with psychic tendrils. Features unique models and combat VFX.

此后【进阶飞升】将进入一段时间休眠期,不会增加新内容,只会进行bug修复和维护。
Henceforth, this mod will enter a dormant period; no new content will be added, only bug fixes and maintenance will occur.

更新于:7 月 3 日 上午 5:30
作者:Kasako'小傘

更新于:7 月 2 日 上午 8:18
作者:Kasako'小傘

【敌对海域】增加一个特殊项目,完成以后可以通过法令建造一枚铁疫导弹。如同传统RTS的超级武器,将定位器跃迁到目标星系,在目标星系与临近星系中创造一片钢铁疫区。与边疆铁疫类似,机械细菌会强化我方舰队并削弱敌方舰队,再进行大规模攻击前可以先发射导弹削弱敌人。此外,星际基地被摧毁以后,也会在星系中留下为期两年的铁疫区域。
[Hostile Territory] adds a special project. Upon completion, enables construction of an Iron Plague Missile via edict. Functioning like superweapons in classic RTS games: deploy a beacon to target system to create an Iron Plague Zone affecting target and adjacent systems. Similar to Frontier Iron Plague, the nanites enhance allied fleets while crippling enemies - deploy before major offensives to weaken targets. Additionally, destroyed starbases now leave behind a two-year Iron Plague Zone in their system.

更新于:7 月 2 日 上午 8:17
作者:Kasako'小傘

更新于:7 月 1 日 上午 7:48
作者:Kasako'小傘

法令时间缩短到6个月,但每增加一个飞升槽,下次法令维护消耗+100%
修好了实验性船坞的建造问题
→ Edict cooldown reduced to 6 months; however, each additional perk slot increases subsequent edict upkeep by +100%.
→ Fixed construction issues for experimental shipyards.

更新于:6 月 30 日 上午 7:43
作者:Kasako'小傘

20250630
新飞升【无尽城建】使得星球可同时建造两个设施,同时通过一个可重复执行的决策为星球无限添加最大区划上限,如果是普通星球还会附带一半数量的资源区划上限提升。当然代价就是,你开垦的新区划越多,星球的环境就越差。
New ascension perk [Infinite Urbanization]:
Enables simultaneous construction of two facilities per planet. Through a repeatable decision, this perk infinitely increases maximum district capacity. For non-specialized planets, it also provides half the added capacity as bonus resource district slots.
Cost: Environmental degradation escalates with each new district developed.