RimWorld
[RF] Configurable Maps [b18]
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Update: 21 jan 2018 om 8:05

- If "Cupro's Stones" is in use, that mod's settings will now override this mod's settings regarding number and types of stones in world map tiles.

Update: 20 jan 2018 om 13:53

- Fixed an incompatibility which prevented floors on "Biomes!" cavern maps from using that mod's rocky soil instead of rough stone.

- Corrected a typo. Ore now has a "low density" option instead of a "lore density" option.

Update: 1 jan 2018 om 18:16

- Updated Japanese language files.

Update: 1 jan 2018 om 6:15

- Added an option to disallow "fake" ores (compacted steel, plasteel and machinery) on maps.

Update: 15 dec 2017 om 19:12

- Moved the faction-related settings into a separate mod, "Faction Control."

Update: 11 dec 2017 om 22:46

- Added the option to "group" faction bases on the world map geographically, rather than just having them scattered all over the map randomly.

- Added the ability to "turn off" the mechanoid faction, (mostly) removing them from the game.

Update: 9 dec 2017 om 21:18

- Updated Japanese language files.

Update: 9 dec 2017 om 9:41

- It is now possible to define the total number of factions that should be present on a world map, as well as to remove certain faction types or adjust various faction types' relative abundance.

- Tiles on the world map can now be set to have a maximum of eight different stone types instead of just five, if for some reason you feel the need to have that many different types of stone readily available.

- This mod's settings for number and variety of stone types on world map tiles should now take precedence over similar settings in other mods, regardless of load order.

Update: 4 dec 2017 om 21:21

- The mod now works with the "Mod Sync Ninja" updater.

Update: 3 dec 2017 om 8:32

- Added Russian translation files by Steam user "Чей-то друг."