Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Aggiornamento: 5 ott 2019, 1:04

(Update v1.2.1.1)
General:
  • The Tuning Pack and the Game Modes now support most of the custom maps designed for vanilla game. It is still encourage to play with less than 150 Population Cap on larger maps especially in "3 vs 3" and "4 vs 4" scenarios. Furthermore, customs maps which have fixed Population Caps hard coded cannot further increase it from supply yard's population boost upgrade.

  • Radio towers, military field hospitals and vehicle repair facilities can now be equipped with flares when OKW early warning systems commander ability is available similar to other capture points.

  • Radio towers, military field hospitals and vehicle repair facilities will now have increase in line of sight when British anvil specialization is implemented similar to other capture points.

  • Radio Tower reveal enemy positions ability has been reworked and improved. It now lasts for 60 seconds and costs 30 munitions.

  • Radio towers, military field hospitals and vehicle repair facilities have similar capture rates and line of sight like standard capture points.

  • Watchtower capture points have been replaced with vehicle repair facilities on most maps.

  • Military field hospitals and vehicle repair facilities now spawn correct medics and repair engineers for each faction.

  • Infrared half-track and valentine observation tank in observation mode can now spot enemies longer in fog of war. The spotted enemies can now be attacked by friendly units within range.

  • Infrared half-track cost has been increased to 250 manpower and 25 fuel.

  • Valentine observation tank's UI issues have been fixed.

Aggiornamento: 4 ott 2019, 4:10

(Update v1.2.1.0)
General:
  • Soviet tripwire flare mine now kill one infantry squad member as intended. The flare now reveals area longer - approximately 30 seconds.

  • All squad base flare abilities have their animations improved. Their costs have been increased from 5 to 10 munitions. Their area reveal time has been slightly decreased from 35 to 30 seconds.

  • OKW capture point area reveal flare ability has been tweaked. It now reveals area longer.

  • Commando glider when in air will have sight range similar to recon aircrafts. This will enable player to better observe the landing site and surrounding areas.

Aggiornamento: 3 ott 2019, 3:33

(Update v1.2.0.9)
General:
  • Panzergrenadiers CQC specialization upgrade now removes their panzerfaust ability and replaces it with sprint ability. This will enable light vehicles to counter CQC specialized panzergrenadiers more effectively.

  • Minor UI issues have been fixed as well.

Aggiornamento: 3 ott 2019, 1:21

(Update v1.2.0.8)
General:
  • Issue where AI which replaces human player on quitting does not tech up properly has been fixed.

  • Panzergrenadiers CQC upgrade now provides four suppressed STG45s instead of two, increasing their combat effectiveness to justify their high cost.

  • All MP44s of panzergrenadiers have been replaced by MP45 assault rifles.

Aggiornamento: 25 set 2019, 0:02

(Update v1.2.0.7)
General:
  • Squad selection issues of tank hunter commandos and partisans have been fixed.

  • Infantry section and grenade package upgrade UI build keys have been updated.

  • Minor known UI issues have been fixed.

Aggiornamento: 23 set 2019, 1:53

(Update v1.2.0.6)
General:
  • British Coordinated fire abilities have been improved. Forward Assemblies can use coordinated fire across most of the map if player has line of sight.

  • Major and Commissar retreat point ability animation has been tweaked.

Aggiornamento: 22 set 2019, 0:49

(Update v1.2.0.5)
General:
  • Slot item issues of conscript assault package and vehicle crew Thompson SMG package have been fixed. The weapon slots of PPSh-41s and Thompson SMGs will not be removed upon reinforcement.

  • Vehicle crew Thomson package now costs 20 munitions and requires 1 Command Point to unlock.

  • New UI icons have been added for assault package, M9 bazooka package and RPG-40 anti-tank grenade assault commander abilities.

Aggiornamento: 21 set 2019, 2:42

(Update v1.2.0.4)
General:
  • Issue where British Company Command Post can not be constructed even after Platoon Command Post upgrades have been researched have been fixed.

  • Issue where British AI does not tech up has been fixed.

  • Mod UI has been updated.

Aggiornamento: 20 set 2019, 21:35

(Update v1.2.0.3)
General:
  • For non-HC Game Modes AI on-map artillery units can now attack enemy sectors but will prioritize vehicles.

  • All off-map strategic bombing abilities have been reworked. The number of waves have decreased but number of bombs dropped per aircraft have increased. The waiting time for bombers has also increased slightly.

  • M5 Anti-air halftrack has been added to Support Weapon Kampaneya to make it more accessible.

  • New UI icons have been added for T-30 Heavy Assault Tank.

  • Soviet Observation Post animations have been improved. Player can now differentiate between munitions and fuel caches.

  • Recovery halftrack recovery animations have been reworked.

  • German 221 and 222 armored cars UI icons have been updated.

  • Trench network protection aura animation has been added.

  • Churchill support smoke ability has been improved.

  • All aura animations have tweaked for more immersive gameplay.

Aggiornamento: 19 set 2019, 6:23

(Update v1.2.0.2)
General:
  • Commissar has been added to the Special Rifle Command.

  • SAS Officer has been added to the commando glider.

  • Commandos medium to short range performance has been improved.

  • Sturm Offizier now has four guards instead of three, but its cost has been increased from 340 to 400.

  • Jaeger light infantry has a limit of three squads at a time.

  • Knight Cross Holders character animation has been reworked.

  • Soviet sniper will now use only male character, because female character has some animation issues.

  • Squad leaders positioning has been improved. They will now take the center of the squad.

  • USF lieutenant, captain and major now need 1 CP to deploy.