Sid Meier's Civilization VI

Sid Meier's Civilization VI

Rosetta - Dynamic City Names
Viser 31-40 af 56 forekomster
< 1  2  3  4  5  6 >
Opdatering: 7. feb. 2021 kl. 18:09

Removed unused file reference

Opdatering: 7. feb. 2021 kl. 16:57

Updated for Vietnam pack
Added compatibility for Gedemo's city-states

Opdatering: 24. nov. 2020 kl. 18:04

Updated for ICN compatibility

Opdatering: 23. nov. 2020 kl. 17:22

Updated for Babylon DLC

Opdatering: 29. sep. 2020 kl. 13:41

Added Support for Byzantium and Gaul
Standardized Gallic orthography
Added support for Merrick's Serbia
Improved Telugu romanization

Opdatering: 26. juli 2020 kl. 18:24

Restored YnAMP compatibility plus a quick bugfix

Opdatering: 24. juli 2020 kl. 22:36

Updated for Ethiopia

Overhauled/Improved Ethiopian/Amharic translations
Improved Mapuche names
Added compatibility for Tongva and Gedemo's Timurids
Added a few more Maya names

Opdatering: 29. maj 2020 kl. 17:28

Added support for Merrick's Tlingit

Opdatering: 28. maj 2020 kl. 22:09

Fixed bug with Gran Colombian Names changing
Added support for GS Colonial Names
Added support for Merrick's Ashanti

Opdatering: 22. maj 2020 kl. 18:01

Complete code overhaul!
Names will no longer default to "base name" if a civ doesn't have a unique name.
Added several new languages as part of support for Gedemo (and other) civs

Old Localization included for backwards compatibility so that names don't break, but they may not rename correctly if playing from old saves.