Garry's Mod

Garry's Mod

Neko's Regeneration
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Mis à jour le : 19 juil. 2018 à 13h29

Version 2.0.5

- Removed a debug feature I did not take out of the addon.

Mis à jour le : 19 juil. 2018 à 8h53

Version 2.0.4

+ Fixed a bug where the returned value for speed and delay of regeneration were whole numbers instead of decimals, resulting in values rounded down.

Mis à jour le : 23 mars 2018 à 15h07

Version 2.0.3

+ Fixed a variable that I forgot to switch for local games.
+ Changed file name to avoid conflicting with other addons.

Mis à jour le : 21 mars 2018 à 15h25

Version 2.0.2

+ Fixed minor bug where armor and health are still set on spawn regardless of setting.

Mis à jour le : 21 mars 2018 à 14h47

Version 2.0.1

+ Fixed the Single Player bug where it breaks just about everything. (simple SteamID fix)

Mis à jour le : 19 mars 2018 à 16h51

+ Version 2.0.0 The "Fix Everything" Update

Rewrote most of the code. Renamed this script from "Neko's Regeneration Script" to "Neko's Regeneration" (has a nicer feel to it). Collaborated with a friend to make this code more optimial (should be added to project now). I am now accepting support from all platforms since this code has been neatened up (Dedicated Servers, p2p, Single Player, Local Server).

Mis à jour le : 30 janv. 2018 à 15h12

+ Version 1.3.3 The SetOnSpawn Update

Added a new feature to set your health to your max cap health for regenerations (see description for more on changes)

Mis à jour le : 21 oct. 2017 à 10h31

Made a basic fix to health not regenerating. (but regeneration might be bugged when it comes to disabling the script while someone is regenerating)

Mis à jour le : 20 oct. 2017 à 20h00

+ Version 1.3.0 The Delay Update

Solidified the code for the time delay and fixed bugs where timers weren't properly removed as they should be. Also added more configurations for cmds and context menu (see desc for info)

Mis à jour le : 20 oct. 2017 à 14h24

Added a time delay before regenerating after attack.