XCOM 2
Primary Secondaries
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Uppdatering: 25 apr, 2019 @ 17:57

Support more enemies for custom stab animation

Uppdatering: 24 apr, 2019 @ 16:47

Move axe sheath sockets to the back.

Uppdatering: 24 apr, 2019 @ 15:10

Should fix exessive additions of finite items to the inventory.

Uppdatering: 20 apr, 2019 @ 6:40

Complete animation overhaul. Dedicated animation for all secondaries where the weapon is in the hands.
Created hundrets of new animations for this.

Uppdatering: 19 mar, 2019 @ 17:18

Hopefully fixes the issues with missing primary variants.

Uppdatering: 19 mar, 2019 @ 17:08

Uppdatering: 19 mar, 2019 @ 17:06

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Uppdatering: 18 mar, 2019 @ 5:06

LW2 Classes support
I added limited support for LW2 classes, allowing them to equip primary secondaries. I havent tested this at all and their abiltities are not designed to work with primary secondaries so there will probably be glitches and bugs.

Uppdatering: 18 mar, 2019 @ 4:55

Patch that hopefully fixes a bug where primary variants are missing / not added to the inventory.

Uppdatering: 22 jan, 2019 @ 10:04

Prevent duplicate primary variants of unique items (e.g. Shadowkeeper)