XCOM 2
[WOTC] LW2 Secondary Weapons
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Обновление: 1 септ. 2018 в 8:39

1.4.1:

  • Updated Holotargeter conditions to correctly grab the source unit when the ability is granted through an item instead of in the soldier's ability tree.

Обновление: 31 авг. 2018 в 22:30

1.4.1:

  • Updated Holotargeter conditions to correctly grab the source unit when the ability is granted through an item instead of in the soldier's ability tree.

Обновление: 25 авг. 2018 в 12:00

1.4.0:

  • Updated Holotargeter abilities to work off the presence of effect names rather than ability names to support custom Holotargeter abilities.

Обновление: 6 май 2018 в 10:16

1.3.6:

  • Fixed issues with charges being granted again in multi-part missions (like the chosen strongholds).
  • By default, the Arcthrower will now use a custom range table that is in-between the standard short and mid range tables. This range table can be edited or you can set to use either the standard short or mid range tables instead in the Arcthrower's section of XComGameData_WeaponData.ini.
  • Changed the icon for Combatives to follow the theme of other Return Fire abilities.

Обновление: 28 март 2018 в 21:45

1.3.5:

  • Rocket Scatter text during targeting (ex: +- 2.45 Tiles) has been restored and the default gauntlet rocket scatter has been significantly reduced from LW2 values.

Обновление: 26 март 2018 в 19:37

1.3.4 Part 2

Обновление: 26 март 2018 в 19:20

1.3.4:

  • Attempted to improve the ability effect loading frequency for the rocket launcher abilities (they should be invisible less often now). Still not 100% consistent, but much better.
  • Spring cleaning! Removed some old references to the previous Napalm-X implementation that were cluttering up the place (but not causing any issues).

Обновление: 20 март 2018 в 19:31

1.3.3:

  • Reworked implementation of Napalm-X to fix intermitent crashes.
  • Arcthrower's built-in aim modifier was changed from +5 to -10.
  • Fix for stuns originating from the Arcthrower being stuck when stunned units change teams (limited fix for base game bug).

Обновление: 2 март 2018 в 5:34

1.3.2:

  • Fixed some nameing mismatches

Обновление: 1 март 2018 в 19:08

1.3.1:

  • Fixed display text for Rocket Scatter (thanks Favid!)
  • Fixed incorrect mesh name for Beam Gauntlets (thanks Arkhangel!)