Divinity: Original Sin 2

Divinity: Original Sin 2

Creatures, Dungeons, and Cities
Näytetään 1–10 / 38
< 1  2  3  4 >
Päivitys: 4.5.2018 klo 8.25

Päivitys: 22.4.2018 klo 14.21

Päivitys: 18.4.2018 klo 17.17

Stronghold Map:
Fixed tavern lighting
Added candles to the tavern floor 1 for lighting
Added bar/tavern sounds to the tavern

Päivitys: 17.4.2018 klo 17.15

Fixed lighting problem on the Stronghold map.
Fixed an area that didn't have sound of the wind in trees.

Päivitys: 17.4.2018 klo 16.43

Päivitys: 14.4.2018 klo 1.24

Fixed some minor naming problems with wooden planks on the Stronghold map.

Päivitys: 14.4.2018 klo 1.20

Fixed the blinding light when going from any floor to the main map in the Stronghold.
You can now go into both doors in the Barracks on the Stronghold map.
Fixed a minor texture problem on the Stronghold map.

Päivitys: 14.4.2018 klo 0.23

Removed the camera lock on City1 under the wall gates and just made it so you could see through it instead.
Finished final touches on the Stronghold map. There are some empty floors (church floor -1, 2, and floor -2 of the keep are empty).

Päivitys: 5.4.2018 klo 20.52

Finished decorating the Keep.
Added patrolling archer guards on top of the walls.
Added stationary guards.
Added wandering guards in the basement where the bunk beds and dining area are.
Added NPCs in the shops.
Added wandering NPCs that have names with different appearances.
Changed some floors so you can see surfaces and small items (ie poisoned surface and a spoon).
Added a mine track, mine carts, and support pillars.
Changed the layout of the Keep’s basement to accommodate the beds.

Päivitys: 22.3.2018 klo 21.21

Fixed names of the elven tables.
Moved a table and coach on floor 1 of the keep to let you walk between them.