Hearts of Iron IV
BlackICE Historical Immersion Mod 1.16.10
กำลังแสดง 61-70 จาก 91 รายการ
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อัปเดต: 28 ก.ย. 2018 @ 3: 08pm

v3.0.8

#GENERAL
AI improvements by Diesel
fixed research centre disappearing
Fixed Heir Looks
removed 400 lines of on daily code for performance
reduced mud in desert
added more priority lvls for AI
extended the factory tooltip to show more info
Moved BEL, WLL and VLA aircraft to air/BEL-folder.
Completed german ideas for aircraft.
adjusted soviet focuses, modifiers, ideas linked to the purges
reworked both military reorganisation focuses for soviet
Fixed JAP NF, "improve destroyer equipment"
locked mobilisation for soviets during purge
added 5 war time variants for the army, air and naval sizes
moved army, air, naval and HQ sizes to laws
replaced the one time 30% stability malus modifier from war with a weekly_stability one
soviets now arent going to war with the whole allies anymore
gave minors a reluctance to call other to war if another major is fighting with them already
linked trotsky and soviet red army purge ideas to their gfx
adjusted MEN VP values
added in spanish partisans that spawn on owned states to drag out the civil war
Fix for BHU decision
Added Oman and Bhutan as British controlled (Oman as colony and Bhutan as dominion)
fix Paul Reynaud pic and description
stopped HOL AI forming the Benelux faction or going commie or fascist
Added a list of states which get chosen for research centres
Doubled all suppression by units
Fixed Stalin trait
added a tooltip explaining it takes up to 16 days for special buildings
fixed tahiti in german event
hid parliament view
Added SS wiking-division to decision

#TECHNOLOGY
Shortened research lenght Bf109-A

#LOCALISATION
Several localisation fixes
Added some missing localisation
Fixed pol.218

#GUI
Corrected Airforce view
Added democratic government gui and monarch gui

#AIR
Added light_bomber; fast_bomber archetypes
Added twin_cas and jet_cas as archetypes
Added transportplane to major
Added transport-plane to technology for GER.
Added HE-111 H-20/R2 as 2nd transport-plane from 1944 on.
More historical OOB Luftwaffe
Ftr, Int and MR for Germany reduced 10% buildcost IC
fixed some obsolete aircrafts being produced

#BALANCING
AI define tweaks by diesel
Added missing archetypes to factories.
nerfed partisans
enabled partisans for AI, but weakened
Reduced BHU's starting Mil factories and gave Oman 1 dockyard
Reduced starting Infra and MIC for Oman
France PreWar politics fixed
ARG joining axis fixed
Country without naval-base will not build marines.
construction queue tweaks by diesel

#GFX
Added several new idea-gfx
adjusted icon for production starting efficiency

#AI_STRATEGY
Value considier ETH weak raized to 50000
several adjustments to AI, research centre, building event, soviet purges, performance
new ai strategy plans for ita and jap by diesel

#Variables
Enhanced coding for research centres in 'on_action'
Enhanced coding for research centres in '00_scripted_localisation'

อัปเดต: 18 ก.ย. 2018 @ 11: 36am

Hotfix v3.0.7a

AI improvements by Diesel
research centre fix for AI

อัปเดต: 17 ก.ย. 2018 @ 2: 38pm

Changelog v3.0.7

Added scrollbar and changed position Foreign territory window
fixed equipment import errors, click_enabled now requires a country flag
changed pop factor for woman law to 5%
added storage button gfx by rebel
made storage gui moveable
graveyard of empires idea for AFG + improve JOR bookmark
Added Interceptor and Multi_Role fighter achetype.
Corrected location for this and strat_bomber
removed popular figurehead from Ataturk
Ita Education minister fixed
Fixed production_factory_start_efficiency_factor in industry techs
From starting base of 20% a nation can now gain up to 25% more via research
rebalanced org, org regain & strength
adjusted all land units
merged radio equipments, changed radio tech to give inf radios in 38, which boosts org & org regain
nerfed research time reductions
nerfed military academies
lowered attrition for marsh & mud
changed suppression to a equipment stat instead of a unit stats, requiring to fill suppression divisons with equipment to get the full suppresion value
centered focus name in politics- & countryview

#LOCALISATION
localised BICE britain 20 - 25
localised oil & rubber processing techs

#AI
fixed ai templates after anschluss
gave Japan an ai startegy to not invade the soviets
AI define tweaks by diesel

# Events
gave VIC a nonagression pact with GER and ITA
recoded research centres into an event
fixed error in the building event
fixed spanish players having no units in civil war
fixed double himmler
fixed wrong modifier for a dockyard tech
added an event for the soviets to regain gomo alt if PRC got annexed
fixed keeping the goering plan
fixed missing flakturm tech GFX
made flakturm tech visible to GER only
removed additional equipment for SS support units who arent in their original versions, leading to SS battalions getting boosts from motorized techs, getting strong lategame
fixed triggers not being fieldable
fixed ammo factories issues
changed partisans to only spawn in every event check, but in multiple states
fixed romania not turning fascist
removed speed bonus from HQ (which was +40% since it was -20% before)

#NF
Changed add_research for SS Junkerschule to state 52
changed the US in faction tech slot focus to place the research centres in washington

#OOB
aligned the SS more to their counterparts (no triple org regain for mountaineers f.e.)
removed additional equipment from SS support battalions, which boosted the stats lategame (mech techs)

#GFX
Added several missing texticons
fixed hv aircraft factory 10 ideas missing GFX
Added texticon militia
corrected naval glow
Added new icon for the efficiency_factor_modifier

#MISC
Fixed several bugs
fixed typo in the baltics
added the state command state_add_research_centre
Fixed rocket-building testsite ctd
Added guided-missiles
Made alle guided_missile equipment buildable.

อัปเดต: 12 ก.ย. 2018 @ 4: 08am

HOTFIX 3.0.6a

Fixed missing gfx for GERAMNY and GERMAN related.
Added gfx for oil and rubber processing

อัปเดต: 12 ก.ย. 2018 @ 4: 05am

Initial Upload

อัปเดต: 11 ก.ย. 2018 @ 11: 03am

3 months hard work.
v3.0.6

# Added:
In several screens more info about spec-factories, army-info etc.
Storage-buildings for resources.
Ability to store resources bought by trade but not used.
Police station
Hospital -- will decrease attrition in the state its built in and its neighbouring
Research centre (not buildable) given by event/focus/conqeust -- added in a gui for research centres
Added state markings if you press on a researc centre tab
Info world tension
Some music
Arab NF and events.
Domestic ministers
New decision to allow XP to be converted into Max Command Power
New political advisers
Several decisions for germany to deal with yugoslavian & greece occupation
Decision to italy to enter the war and make the AI prepare
Integrated mod War on the Top of the World.
Several Turkeys decisions added.
Lots of variables in the background.

Rework archetypes Air. (amongst all variants changed to equipment)
reduced default starting war support to 15%
lowered starting War Support for a several of minors
explained arab operations more clearly to GER/ITA players
nationalist spain dismantles its faction after the civil war now
added an event based partisan spawning system
fixed yugoslavian coup event not firing
made yugoslavian states spawn more partisans
German FM decision cost 50cp instead of 150 PP
Corrected state for SS Junkerschule focus
Added vertical scrollbar diplomatic-actions
fixed fin starting Portrait
made government filter working

# AI
AI-templates
AI-strategies
Added several AI infantry templates
AI adjustements

# Defines
102 changed values in defines:
improved AI prioritisation of naval and air strategic regions
ahead of time penalty increased
MIC & NIC ic increased by 1
changed base equipment capture to 1%
doubled time between air combat to reduce air casualties and help performance
changed naval combat results to disappear after 3 (convoy raid) and 6 months to help memory
changed AI research modifier calculation to weekly instead of daily
improved AI research defines
added in ai-strategies for the new naval regions
fixed armor deflection bonus
reduced supply consumption for superior firepower from +10% to +6%, spread across the starting and the last central tech

# MAP
added 2 regions to the mediterranean
added 2 regions to the north & baltic sea
added in a bonus to non-cored but claimed states
tweaked weather to take more effect, appear faster (snow and mud) and more often, especially in Russia
lowered temperatures needed for snow modifie

# Performance-event
Moved factories and building code to events to improve performance
Moved AI storage to decision to help with performance

# Misc
Lots of Tweaks + Bug-fixes.
Localisation improvements, couple of new ministers for AST and NZL
Removed a huge number of useless Corp and naval leaders for ITA - current numbers now stand at 51 corps and 29 navy
Changed some buildings to undamagable where it had no effect
You can now start as any country, type humna_ai and the game assigns all AI stuff to your country, like templates, construction queue etc
fixed double airport
Work done on equipment trade, lots of tooltips, import functional up to amphibious equipment
removed more temporary AI only operation modifiers
rewrote building event a bit to allow for more special factories in a state and to fix issues with the tech requirements
fixed germany justifying on hungary
changed order of some buildings
moved new buildings to state buildings
changed flakturm gfx to fit the state buildings art
removed cic and mic guis in stateview, fixed resource from storage gui
fixed production glow size and location
gave oslo a port
gave italy and china 4 more MIC
fixed weather of new naval regions
added a casualties topbar gui which is visible during war
chinese minors now get set majors to prolong the war
hid WIP stuff of equipment trade, like the other equipment & export

อัปเดต: 19 มิ.ย. 2018 @ 7: 49am

v3.0.5A

Hashed out moneycost in training-law.

อัปเดต: 17 มิ.ย. 2018 @ 7: 45am

v3.0.5

#AI
Fix to AI not producing divisions

#OOB
Corrected Support in ITA-1936 OOB
Added Divisione Coloniane as template
Fixed some several template errors by moving templates to decisions and adding in country_flags

#UNITS
Equipment IC adjustments by Grenight

#LAWS
Fixed some monarchy issues and banning democracy bugs

#DECISIONS
Added finances decision category

#NATIONAL FOCUS
US embargo focuses now affect all democratic nations
Fixed portugal NF for focuses involving spain
Adjusted Allied Anger date to -48 for NF Rhineland 1936.1.18

#GFX
Deleted obsolete or double gfx

#GUI
Enlarged topbar to 2 row for future use
Adjusted positions for all windows
Corrected flag position on naval jacks
New designed event window

#TECHNOLOGIES
Reworked ENG naval and ENG sub tabs
Reworked JAP naval and JAP sub tabs
Enabled generic naval-tab for USA, SOV, FRA, ITA

#LOCALISATION
Several localisation by biceteamnhct

#MAP
Nerved for all resources on the map (mostly lowered)
Increased infra bonus to resources to 10%
Added a turkish strait
Fixed too high state pop variable in china

#BALANCE
Partisan spawning rate now takes occupation policy in state into account

#Misc
Linked performance event to faq option
Corrected typos

อัปเดต: 10 มิ.ย. 2018 @ 12: 35pm

########################################
v3.0.4

#AI
Several AI adjustments
Safety event for ai mobilisation
Fixed jap not concentrating on china
ENG doesnt defend yugo now

#LAWS
Officer laws give special forces effects by grenight

#UNITS
Added SS AT Bat.

#OOB
New ITA OOB
Corrected the state control and province for 'SS Maria Theresia'
Moved light tank to separate regiment for USA_1936
Added military_police to Welle 1 Inf-Div for GER
Raised start_equipment_factor to 0.5 for Welle 1 Inf Div events

#LEADERS
Removed dozens of generic italian generals
3 Italian Generals/Admirals added

#DECISIONS
German promotion decision now promotes, not deleted and recreates
Unlocked Inf Div for GER. Not the event-chain Divisions
MEFO now every 180 days
Stop-gap decision for Finland to prevent it from going communist
Lowered decision cost for GER military buildup
Transferred WW2_doctrine availability-check to decision.

#NATIONAL FOCUS
Adjusted german medium and heavy arty focus to give bonuses to each of them, not to med arty only
Fixed bypass Condor legion NF
Nerfed dutch focuses

#EVENTS
Event for ironman and historical focus off
Fix to performance event
Added state-check for 10. Pz-Div. event.
Fixed not gaining lvl 20 if you have more than 21 of a special factory

#PRODUCTION
Fixed japan not producing any planes

#GUI
Corrected position Nuke-values
Made CP, Army, Naval and Air XP smaller in topbar

#GFX
Added GFX for Amp Landing Vehicles and Amp Tanks
Added partisan unit to texticon
Corrected frame 1 Partisan counter
Added GFX for oil and rubber processing techs
Added money textico

#DOCTRINES
ww2 Land Doctrines are now hidden if you didnt finish ww1 Doctrines yet

#TECHNOLOGIES
Added more years to GER Air techtree
Fixed Ju87 A being obsolte to AR-81

#TRAITS
Nerfed admiral trait from 0.25 exp to 0.1 daily
Raised defence 3% to 5% for not-gainable traits CC

#LOCALISATION
Added localisation for Allied Anger, Vichy and DAK
Fixed missing localisation
Localised berlin category
Localised irish strait
Fixed purge focus localisation
Corrected state loc error

#TOOLTIPS
Added tooltips for HMG mortar inf gun

#MAP
adjusted volga canal focus
Danzig gets transferred on danzig or war
Removed obsolete & forgotten states
Lowered airport IC by 250 to 1500
Several map fixes
Fixed dutch province
Map patch by Franc
Fixed some supply errors
Split yugo, spain and japanese and manchurian regions
Fixed channel isles name
Added in russian egyptian north african and middle eastern VPs
Fix to soviet states bugging out
Turkish VPs
Russian regions
Oslo now VP
Adjusted VP visibility

#BALANCE
Nerfed partisans, the resistance now sets the size of the partisan division template used in the state, also checks every week now instead of every day (performance?)
Buffed light infantry by biceteamnhcts
Adjusted terrain speed modifiers
Lowered reserach_time_factor to -0.015 for Elite Officer Training

#MISC
Fixed has_government error due to DLC Allied music pack
Fixed missing armor tabs for minors
Region 153 is now localised
Fixed incorrect chinese leader due to type
Fixed SS MOT AT
Renamed hidden to _hidden. Needs to be loaded first
Removed double modifiers
Fixed the civil wars
Fixed istanbul not gettind remilitarized
Fixed partisan event hiding option
Removed obsolete ai modifier
Removed extra " from demilitarized tooltip
SAVE_VERSION set to 4
Deleted some duplicates

อัปเดต: 27 พ.ค. 2018 @ 7: 46am

v3.0.3a

Hotfix for Axis Armor not available