Total War: ATTILA

Total War: ATTILA

XAI: Advanced Battle AI 2.0
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更新:2017年11月3日 @ 12時37分

更新:2017年11月1日 @ 19時50分

更新:2017年10月19日 @ 13時00分

Fixed a couple of issue in the special abilities tables.

更新:2017年10月19日 @ 12時22分

v1.13- Eased up the penalty movement modifiers for steep terrain, as they were too steep.

更新:2017年10月19日 @ 7時50分

更新:2017年10月18日 @ 20時23分

更新:2017年10月17日 @ 9時12分

1.13- Artillery rework- Explosive, normal and AP damages are now how they should be reflected in projectiles. I have dramatically lowered the explosive damages. Firepots have the highest and biggest explosion. They now have the highest flammability rating, for burning cities- because that is what they were used for. The do make pretty fair anti personnel bombs and create a lot of havoc. Overall, they do less damage than the other projectiles.

Standard round are for taking down walls they have overall higher damage and have an even split between normal and AP damage.

Flaming rocks were the hardest to get right. Since hot rocks will explode and cause more AP shrapnel, but they will have a smaller explosion and less flammability than a firepot.

I have had a hard time quantifying explosive damage. Overall damage is spread more evenly across the three areas and should keep all ammunition viable for a specific purpose.

Standard- for walls
Flaming rock for anti personnel, walls and troops.
Firepot - Anti personnel, and burning the MF down!

更新:2017年10月16日 @ 22時49分

更新:2017年10月16日 @ 22時07分

更新:2017年10月14日 @ 20時08分

Found an error in Morale, exhausted troops had a 0 instead of -4 to morale, also upped the units loss penalty a bit. I also increased the rear charge morale penalty to -10. This should fix all the issues with morale.

I also did some more adjustments to the cohesion of frontal assault, and the flank assaults, it should be pretty good now!