XCOM 2
[WotC] The MOCX Initiative
Visualizzazione di 131-140 elementi su 156
< 1 ... 12  13  14  15  16 >
Aggiornamento: 24 set 2017, 21:35

Capture check should now properly exclude certain classes. (Currently just the Reclaimed and Psi Agent)

Aggiornamento: 24 set 2017, 19:21

Cheat to force MOCX on missions now works as intended.

(I am very smrt and let the cheat be affected by Dark XCOM HQ status: it now works even if it's disabled)

Aggiornamento: 24 set 2017, 18:22

Reclaimed should now grapple offensively if possible.

Added capture feature for MOCX units if using Maluco's Extract Corpses mod: classes don't transfer over because I'm not about to go insane trying to ensure compatibility with class overhauls, but ranks should scale properly depending on the MOCX unit's own rank.

Chance to successfully capture scales with experience.

Aggiornamento: 24 set 2017, 6:15

Fixed missing localization.

Covert Actions should now 100% obey the rules set for them.

Aggiornamento: 23 set 2017, 16:53

Mod now obeys usage of UseEntireAppearance again.

Fixed incorrect formatting of Reclaimed customization in XComDarkCustomization.ini

Aggiornamento: 23 set 2017, 10:20

Added helmet to default appearance for the Reclaimed.

Reclaimed now get two abilities per level up.

Posters are now made out of every surviving MOCX soldier after an encounter.

Reclaimed and Psi Agents should now be able to evac when necessary.

Fixed issue where MOCX could spawn on missions with a Ruler active.

Aggiornamento: 22 set 2017, 18:40

Fixed issue with how MOCX soldier appearances were applied: it should now obey the priority of appearances (Class based then armour based then general)

MOCX Soldiers in propaganda posters should now use their combat appearances

Aggiornamento: 22 set 2017, 8:31

Covert Actions should no longer respawn after completing them.

Aggiornamento: 20 set 2017, 7:55

Moved Gremlin Death Check to an Event Listener Template. This should avoid any issues with trying to use abilities on cosmetic units.

Aggiornamento: 19 set 2017, 20:57

Custom gremlins are now actually visible.