Distance

Distance

MrMii's Epic Boardwalk v1.4 (ModNation Racers)
Viser 1-8 af 8 forekomster
Opdatering: 22. okt. 2017 kl. 19:50

v1.4d

- Added a Quarantine Plane to the finish line to give off the effect of it being an End Zone.

Opdatering: 20. okt. 2017 kl. 19:09

v1.4c

- Adjusted medal times so you get Bronze just for completing the course.

Opdatering: 20. okt. 2017 kl. 18:44

v1.4b

- Removed the Music Trigger at the start of the race, as the default music is now Drive, not Cold Wind. Whoops.

Opdatering: 20. okt. 2017 kl. 18:40

v1.4

- Fixed Devestator kill grids. They cannot unfairly kill you just by being up against them when they rise.

- Changed the effect of the Flame Vent traps to use force boxes which slow you considerably. Much better than death.

- Changed the color of cooldown pads from orange to white, and added a particle effect above them to make them easier to spot against force arrows.

- Water texture was adjusted to look better (again), and is now opaque. Don't get too excited though, you'll still die.

- Color of the water's kill grid was made visible so you'll see it shortly before hitting the water.

- Added a kill grid to the center of the gear and the left half. You can no longer go through the center hole of the gear. Doing that defeats the purpose of the jump.

- Mario style checkpoint flags to replace the checkpoint visuals. Because awesome.

- Biodomes for each lap for better lighting and a better skybox.

- Removed checkpoint visual particles.

- Removed rain effects above each lap.

- Removed clouds above each lap.

Opdatering: 10. sep. 2017 kl. 20:03

v1.3

- Added a Music Trigger to begin the music once the race starts.

- Animated downward arrows to indicate that there IS a checkpoint at the start of lap 2.

- Checkpoint visual to the start of lap 2, so it's crystal clear that there's a checkpoint.

- Removed the Gravity Trigger at the start of lap 2, in favor of the Music Trigger object.

- Cold Wind is now the default music, but it will change to Drive once you cross the start line.

- Water hazard down below is now animated with Golden Animator, so the texture itself moves. It now looks more like actual frickin water. It still kills you, so don't get too excited.

- Final Lap Info Display Box dimensions have been increased so it stays on-screen longer, and in case you still fly over it anyway. Who cares about checkpoints, right?

Opdatering: 4. sep. 2017 kl. 15:03

v1.2

- Exits for the Devestator shortcut on both laps have been altered to spawn you closer to the track, and should spawn you closer to the correct direction. They no longer spawn you high above the track.

- Level Image Camera position moved.

- Default level music was changed from Digital Apathy to Drive. Monolith still plays on the second lap.

Opdatering: 3. sep. 2017 kl. 10:08

v1.1

- The top time for this track is 32 seconds. It should be impossible to skip laps now.

- Removed invisible walls behind the start lines on each lap. (Knew I should've used kill grids from the start)

- Added kill grids behind the start lines that extend to the ceiling.

- Added kill grids to the ceiling of each lap, though probably unnecessary.

- Teleporter to the Finish Line on Lap 2 was moved back slightly, and it's collision radius was made smaller to make way for the replacement anti-cheat kill grid.

- Overall map lighting was increased, thought it was too dark.

Opdatering: 2. sep. 2017 kl. 16:27

v1.0

Uploaded to Steam Workshop.