Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Arctic Ocean [RF+GS+NFP+LP]
Mostrando 1-10 de 17 aportaciones
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Actualización: 16 OCT 2021 a las 5:29

Minor refactoring: Using updated variance fractal logic from United Nations Earth Pack for radial (or Azimuth) maps.

Actualización: 4 AGO 2021 a las 9:25

More water resources: same as Island Plates and Archipelago.

Actualización: 4 AGO 2021 a las 7:54

Radial variance fractal 2.0: larger and more realistic Arctic ice shelf.
Major improvement to terrascaping. Also aesthetic.

Actualización: 29 JUL 2021 a las 8:41

Using variance factal instead of RND for ice shelf generation and terrain banding.
Minor impact. Aesthetic.

Actualización: 27 DIC 2020 a las 8:32

1. GS Climate System support (notably river flooding).
2. Update compatibility for R&F and Standard Rules.

Actualización: 11 MAR 2018 a las 11:24

1. Support R&F.
2. No reefs.
3. Bugfix: random World Age.

Actualización: 15 ENE 2018 a las 16:03

Hooked up advanced map options for World Age and Rainfall.

Actualización: 30 DIC 2017 a las 7:18

Very trivial adjustment to landstrip data for Greenland to better suit hex grid. Cosmetic.

Actualización: 26 DIC 2017 a las 10:01

Using defaults from Fractal map instead to aid with civ start location assignment.

Actualización: 13 NOV 2017 a las 23:07

1. Consolidation/tidy-up of terrain gen. logic for more tundra forest.
2. Bugfix for Firaxis API Map.GetPlotDistance()