XCOM 2
Restored SITREPs
กำลังแสดง 1-10 จาก 17 รายการ
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อัปเดต: 11 ก.พ. 2022 @ 11: 19am

Changed Advanced/Surgical/Fireteam PostEncounterCreation filtering so it would affect specific eTeam_Alien pods only. (Lost swarms and special mod created encounters like MOCX or Raiders should be uanffected now.)

อัปเดต: 10 ส.ค. 2020 @ 8: 15am

Fixed Advanced (and Surgical and Fireteam) sitreps not properly reducing pod size when proc'd.

อัปเดต: 17 ส.ค. 2019 @ 7: 12am

Civilian groups on terror missions shouldn't be affected by the Advanced/Surgical/Fireteam etc sitreps anymore.

Added additional checks so encounters already at 2 or 1 pod size shouldn't be altered at all now.

อัปเดต: 20 ส.ค. 2018 @ 6: 19pm

Added restrictions to what mission types Chemical Leak can be used on.

อัปเดต: 1 ก.ค. 2018 @ 6: 52pm

Removed extranerous return from encounter modifier function, this might have been interfering with its intended goal of enforcing Advanced/Surgical/Fireteam limitations.

อัปเดต: 16 เม.ย. 2018 @ 4: 17pm

Added localization for abilities granetd by two SITREPs.

Fixed temporary acid gear lasting a turn longer than expected.

อัปเดต: 28 ม.ค. 2018 @ 1: 25am

Fireteam, Surgical, and Advanced now utilizes the new highlander hook to enforce proper pod limits.

อัปเดต: 18 ก.ย. 2017 @ 6: 02pm

Fixed Black Ops and Ambush.

อัปเดต: 17 ก.ย. 2017 @ 1: 04am

Juggernaut disabled, for now.


Ambush limited to specific mission types that should be able to support it.

Surgical, Fireteam, and Advanced now are limited to the lowest alert level: this should have a close enough effect on reducing pod sizes.

อัปเดต: 7 ก.ย. 2017 @ 1: 10pm

After extensive changes and testing, Juggernaut now properly reacts to most actions enemies can make, excluding the Lost.

Low Visibility now grants a buff to XCOM: any hits that land on them will be a graze.