Stellaris
Gigastructural Engineering & More (4.1)
Mostrando 231-240 de 952 aportaciones
< 1 ... 22  23  24  25  26 ... 96 >
Actualización: 16 NOV 2021 a las 11:15

Gigastructural Engineering & More Version 3.18.1 Hotfix 2:

• Interstellar Habitats are now surveyed and spawn an outpost when built.
• Added a script to unstuck the Blokkats if their Dismantlers get stuck.
• Added a fallback event if the "Blokkat-Vester Obliterated" event doesn't fire for SOME REASON.
• The Blokkat-Vester's escort fleet on higher difficulties is now separate from the Vester itself.
• Systems eaten by Blokkats should no longer randomly get multiple "Void" in their names.
• Increased the time it takes for the Blokkat-Vester to eat systems so using the Dismantlers isn't actually a waste for the Blokkats.
• Slightly increased scale of Blokkat character models.

Actualización: 15 NOV 2021 a las 9:06

Gigastructural Engineering & More Version 3.18.1 Hotfix 1:

• Made the Lux Aeternite portraits properly unselectable.

Actualización: 15 NOV 2021 a las 8:47

Actualización: 15 NOV 2021 a las 8:39

Gigastructural Engineering & More Version 3.18.1:

• Added Lux Aeternum, basically Omega Aeternum with actual Omega components from ACOT. Fun times!
• Yggdrasil Orchid no longer requires gene editing so robot empires can get it if they want to.

Actualización: 15 NOV 2021 a las 0:00

Gigastructural Engineering & More Version 3.18 Hotfix 17:

• Added Patreon Preset for Discord User & Patron "The Reaper".
• Fixed Interstellar Habitat permanently blocking the construction of megas within their system.
• Changed a check to ensure Solakia stops crashing the game.

Actualización: 14 NOV 2021 a las 1:04

Gigastructural Engineering & More Version 3.18 Hotfix 16:

• Reduced number of soldier jobs for maginot world
• Fixed event target in Matrioshka Brain events (so you can zoom in on them when construction stages finish)
• Added note about needing the building to the maginot megastructure description
• Attempted fix to speculorefractor AI weights (should not spam on random moons with no habitable planet)
• Fixed edge cases with maginot disruption field, it no longer double applies modifiers, and can be used if neighbour systems are not protected (so they can be leapfrogged now)
• Added the "abandoned_gateway" flag to Gatzo, this should ensure it doesn't prevent you from getting Gateway tech.
• Tweaked Faust localization a bit.

Actualización: 11 NOV 2021 a las 10:53

Gigastructural Engineering & More Version 3.18 Hotfix 15:

• Eliminated random lag when hovering over "confirm" button in gigamenu.
• Checking your settings will no longer reset a bunch of stuff.

Actualización: 11 NOV 2021 a las 4:47

Gigastructural Engineering & More Version 3.18 Hotfix 14:

• FINALLY fixed ringworlds spawning in EHOF supermassive black holes (thanks @Laneer#6422)
• Fixed orbital arcology not being buildable around planetary computers.
• Fixed loc issues.
• Made Blokkat models slightly smaller visually.

Actualización: 10 NOV 2021 a las 8:52

Gigastructural Engineering & More Version 3.18 Hotfix 13:

• Fixed "?" icons in greyed out mega descriptions in the build menu.
• Added some randomness to when Faust progresses through the ages.
• Reduced tech cost of final systemcraft tech.

Actualización: 9 NOV 2021 a las 23:22

Gigastructural Engineering & More Version 3.18 Hotfix 12:

• Squareworld system is no longer called "hello" for SOME REASON.