Stellaris

Stellaris

Gigastructural Engineering & More (4.1)
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Pembaruan: 25 Nov 2020 @ 11:04am

Version 3.3.0 Hotfix 4:

Nerfed Katzenartig Imperium:

Reduced time before truce to 2.5 years
Reduced buff to fleet power per planet
Reduced overall fleet power
Kaiser Moon can now only recall every 2 years

Pembaruan: 21 Nov 2020 @ 1:46am

Version 3.3.0 Hotfix 3:

Fixed Matrioskha Brain model not showing

Pembaruan: 19 Nov 2020 @ 11:35am

Version 3.3.0 Hotfix 2: (There's gonna be a lot of hotfixes)

Tweaked Katzen crisis buffs

Pembaruan: 19 Nov 2020 @ 11:32am

Version 3.3.0 Hotfix 1: (There's gonna be a lot of hotfixes)

Tweaked Katzenartig Imperium spawn date

Pembaruan: 19 Nov 2020 @ 11:17am

Version 3.3.0: "The Kaiser on the Moon"

Major Changes:
• Added an entirely new midgame crisis, the Katzenartig Imperium
• Spawns from Flusion after midgame, will demand land and expand onto weaker nations
• Uses a special Attack Moon flagship
• Will aggressively build terraforming megastructures in their land to gain more planets
• Ignites Brown Dwarves
• Loves orbital arcologies
• Can be negociated and even "allied" with
• Can be disabled in the mega menu
• Are massive Kaiserboos

Miscellaneous Changes:
• The Paluush now also use ACOT if it is enabled, and are also immune to ACOT colossi
• Grandbunny has infinite morale and is a general
• Can no longer create infinite Pouchkinns
• Some uninhabitable Planetary Diversity planets will alter the output of some megastructures (eg: An automated stripmine built around a Diamond World will produce more)
• Temporarily disabled the war moon & planet repair feature due to crashes
• Attack moons are now properly buildable on stripmined cores

Pembaruan: 9 Nov 2020 @ 3:15am

Version 3.2.1 Hotfix 1:

Hopefully fixed the issue where the Birch World Origin didn't properly spawn hyperlanes to the rest of the galaxy.

Pembaruan: 6 Nov 2020 @ 9:11am

Version 3.2.1:

Megastructure Changes:
• With the exception of the Alderson Disk, all Megastructures now only care about what star they're placed on instead of what type of system they're placed in
• Megastructure Scaling has been fixed, and the numbers involved have been tweaked
• The Event Horizon Offset Facility may no longer be built in the Gargantua System

Miscellaneous Changes:
• Localization Updated
• The Pangalactic Federation will no longer force player empires to join them
• Starbases from ACOT will now be able to have Equatorial Shipyard, Hyperstructural Assembly Yard, and Virtual Reality Shipyard modules and buildings built on them

Bug Fixes:
• The Birch World model is now correctly aligned with the center of the system when using the Birch World Origin
• The Compound will now only spawn once the endgame year has passed, no longer allowing it to be spawned through the Psychic Hypersiphon
• The Psychic Hypersiphon's spawning of the unbidden is now separate with the standard endgame crisis spawning, allowing multiple crises to spawn at endgame, but the unbidden will still not spawn twice
• You can no longer build multiple Orbital Arcologies around one planet
• Ruined Dyson Spheres will now be correctly scaled if scaling is enabled
• Ruined Megastructures will now be correctly removed when their non-ruined counterpart is disabled
• Planets will no longer be given an incorrect number of resources
• The Galactic Core systems may no longer have hyperlanes generated to EHOF systems that are present

Pembaruan: 5 Nov 2020 @ 4:07am

Version 3.2 Hotfix 2:

Other players can no longer be forcefully pulled into the QSO Federation/Hyperstate.

Pembaruan: 4 Nov 2020 @ 12:47pm

Version 3.2 Hotfix 1:

Can no longer built infinite orbital arcologies on a single planet.

Pembaruan: 29 Okt 2020 @ 11:00am

Version 3.2: "Towards New (Event) Horizons"

Megastructure Changes:
• The Event Horizon Offset Facility mod by Kreitani has been integrated into the main mod
• Changes from the Original mod:
• Reduced the spawn chance of Habitable Planets in the spawned systems
• Removed the ability to spawn systems within the main galaxy
• EHOF Menu has been fully integrated into the base Gigastructural Engineering Menu
• Removed the Salvaging of Construction and Science Ships
• Added options to menu for AI usage of the EHOF and number of Crisis Factions (Both 0 by default)
• Removed the notification from an AI building an EHOF
• The Compatibility patches for EHOF and Planetary Diversity, Guilli's Planetary Modifiers or Real Space have been integrated aswell, this may cause some errors in the error.log file if those mods are not present, but these errors will have no impact on gameplay or performance
• The buff to the Compound that was only activated when Gigastructural Engienering and More was an active mod is now the default setting due to Gigastructural Engineering and More always being active
• The amount of resources gained from Cohesive systems has been reduced
• Systems will no longer spawn deposits that are larger than Vanilla
• Cohesive Systems spawned by AI can once again generate Habitable Planets
• Black Hole systems spawned by the Heiroglyphics Archaeological Site will now have up to 3 hyperlanes connecting to it
• Storm/Nebula effects will be applied to systems generated through the EHOF
• Exotic Worlds from Planetary Diversity added to EHOF systems
• Buffed the Psychic Hypersiphon
• All habitable megastructures which formerly had Miner jobs now have Matter Synthesizer jobs
• The Dyson Sphere, Star Lifter, and Matrioshka Brain now scale their costs, upkeep, and output based on the stellar class of the star they're built on
• Orbital Bastion was buffed
• Lost Communities will now give pop growth/pop assembly speed instead of a flat number of pops
• Stellar Systemcraft will now spawn in the system it's built in

Origin Changes:
• New Origin added where the player begins on a Habitable Gas Giant
• Arcane Generator upgraded for Great Ring, Interstellar Dwellers and Penrose Ringworld Origins, replaces both standard Arcane Generator and Arcane Mineral Generator and is a merge of the two
• Penrose Ringworld, Behemoth Ringworld, and Interstellar Ringworld starts will no longer be chooseable without picking the corresponding origin
• The Penrose Ringworld, Behemoth Ringworld, and Interstellar Ringworld's mining deposit has been renamed and redescribed to fit with its giving of Matter Synthesizer jobs rather than Mining jobs

Technology Changes:
• All technologies that previously gave Mineral Storage now give General Storage

Model Changes:
• Model for Interstellar Habitat changed, Graphical Culture now correctly shown
• Model for Penrose Sphere changed, Graphical Culture now correctly shown
• All Megastructures which use the Vanilla Ring World's model within their our will now correctly show the Graphical Culture
• Star Lifter model changed
• Birch World model and Texture have been refined
• The Machine Shipset, United Fleets, KGX, Elves of Stellaris, and Asari mods should no longer break Ringworld models
• Necroid models have been added for all structures

Ruined Megastructure Changes:
• The Quantity of Ruined Attack Moons and Ruined Behemoth Planetcraft are now randomized based on map size
• Ruined Attack Moons and Ruined Behemoth Planetcraft will no longer spawn if the Normal Megastructure is disabled
• Ruined Attack Moons and Ruined Behemoth Planetcraft can no longer spawn multiple to a system
• Any megastructures that are built, and then disabled through the start menu will become ruined
Miscellaneous Changes:
• Localization for the Larger Ringworlds will now correctly mention the total size of all habitable space in the system, not the districts per section
• Description for Ruined Attack Moon and Ruined Behemoth Planetcraft
• All technologies which previously gave Mineral Storage Capacity now give Generic Storage Capacity
• Quasi-Stellar Obliterator code greatly cleaned up, should be easier on computers
• The Hyperstate created by building the Quasi-Stellar Obliterator will now be created in multiple steps instead of all at once to prevent crashes
• The Hyperstate has a -1000 War Exhaustion modifier
• Starbase compatibility added with Ancient Cache of Technologies
• Ascension perks will now display all techs that require it
• Flusion primitives now have special army, flag, species, and a survey event, and theymay nuke themselves if invaded
• "Katzen Bombardment" stance added, unlocked by studying the Explosive Primitives
• New Flusion event chain added
• Reduced the spawn chance of the Gatzo system, and Increased the spawn chance of the Kerbol system
• Soul of the Grandbunny relic added, obtained by defeating the Paluush via ground invasion
• Katzenland is now even less habitable
• Flavor event added for exploring both Katzenland and Flusion
• Added 5 new presets in the Start Menu
• Added a random button to the Start Menu
• Removed tooltips from presets
• Added an option to remove Paluushia in the Start Menu, if picked, Paluushia will become a Shrouded World
Bug Fixes:
• Megastructures can no longer be built on illogical star types from Real Space
• Real Space will no longer add Planetary Rings around bodies where they don't belong
• Habitability Preferences for all Origins fixed, including compatibility with Planetary Diversity
• Districts will no longer despawn when using Flat Planet Origin
• Penrose Ringworld and Interstellar Dwellers Origins will no longer have duplicate Commercial/Energy Districts
• Machine Ringworlds will no longer have Science Segments
• Orbital Arcologies can no longer be built around Habitable Structures or the Flat World
• The Psychic Hypersiphon will no longer have extraneous multiple cap options on the Starting Menu
• All Megastructures that remove Planets/Asteroids will now correctly remove ambient objects (such as the Planetary Rings from Real Space)
• The Nicoll-Dyson Beam will no longer open the Instruction Manual and Construction Completed after firing
• Paluushia will no longer throw a large quantity of errors
• The Quasi-Stellar Obliterator will now correctly give Quasaric Energy when dumping minerals
• Gestalt Empires will no longer get the Central Management modifier when using the Birch World
• The galactic core and the Nicoll-Dyson Beam can no longer be targeted by the Quasi-Stellar Obliterator or another Nicoll-Dyson Beam
• Origins will no longer be chosen by AI
• Gigastructures/Megastructures will now only remove debris instead of all ambient objects