Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Morse-A-Maze
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更新于:2018 年 4 月 17 日 下午 9:02

* Twitch plays movements made less lenient. (That is, invalid characters will not be processed, movement wise.)
* Added North/South/East/West as possible movement commands.
* Twitch forced solving now solves the module one at a time.

更新于:2018 年 3 月 18 日 下午 1:47

More Twitch plays specific changes.

Fixed an issue where the forced solve handler runs into a wall, gives the bomb a strike, and stops processing.
Added strike messages for running into walls.

更新于:2018 年 3 月 17 日 下午 2:30

* Respond to invalid commands with the appropriate error messages.
* Made move optional.
* Go through the solve animation when someone with sufficient power uses !# solve or !solvebomb

更新于:2018 年 3 月 6 日 下午 7:01

Refactored the rule seed generation code.

更新于:2018 年 2 月 27 日 上午 6:43

Dropped the need to change settings to use modified rules.

更新于:2018 年 2 月 27 日 上午 4:52

Changes so that Twitch plays can link to the correct manual if UseVanillaRuleModifierSeed is set to true in the config.

更新于:2018 年 2 月 27 日 上午 12:55

Add option that allows Vanilla rule modifier to change the maze layouts. If enabled, the manual will be output along side the modified vanilla manuals in their usual place.

更新于:2018 年 2 月 3 日 下午 6:32

Latest version of twitch plays, if present, can now Award the fake strike at the EXACT moment the status light hits the wall on a unicorn maze.

更新于:2018 年 1 月 28 日 下午 12:56

* Upon inputting a sequence of moves that results in a strike, no further input is accepted until the strike has actually been given, and the movement queue is fully cleared out.

更新于:2017 年 12 月 7 日 上午 10:55

Updated for version 1.6.0