Garry's Mod

Garry's Mod

Hit Numbers
32개 중 1~10개 표시 중
< 1  2  3  4 >
업데이트: 2020년 10월 29일 오후 8시 49분

Safety checks to fix errors from last patch

업데이트: 2020년 10월 27일 오후 7시 08분

Fixed issue where indicators were not spawning for fatal damage (bug reported by ZenBreaker)

업데이트: 2020년 10월 22일 오후 9시 05분

Improved damage accuracy in some cases for addons that hook into EntityTakeDamage. (Thanks ZenBreaker !)

업데이트: 2015년 10월 16일 오후 2시 02분

- Moved the hooking for EntityTakeDamage occur in InitPostEntity, in
most cases, this should guarantee that Hit Numbers is one of the last to
hook to EntityTakeDamage
(What this means is that damage values should be more accurate to how much damage is really being inflicted.)

업데이트: 2015년 10월 3일 오후 8시 44분

+ Added much more customizable settings, including:
sv_hitnums_gravity
sv_hitnums_forceinheritance
sv_hitnums_forceoffset_xmin
sv_hitnums_forceoffset_ymin
sv_hitnums_forceoffset_zmin
sv_hitnums_forceoffset_xmax
sv_hitnums_forceoffset_ymax
sv_hitnums_forceoffset_zmax
+ Added a debug mode that displays performance information.
(hitnums_debugmode)
- Some more optimizations to cut performance cost, indicator updating
performance has been halfed! Indicator creation is also much less
taxing.

업데이트: 2015년 7월 2일 오후 4시 37분

+ Added animations! Select between 3 different style of animations + no animation. (See sv_hitnums_animation)
- Fixed error caused when improperly setting sv_hitnums_critmode

업데이트: 2014년 6월 22일 오전 12시 07분

- Reworked solution for corrupted settings.txt

업데이트: 2014년 6월 16일 오전 11시 08분

- Some indicator rendering optimizations.
- Fixed a potential bug regarding colours. Nothing really changelog-worthy, though.

업데이트: 2014년 4월 3일 오후 8시 50분

+ Added ability for clients to toggle Hit Numbers in Sandbox gamemodes via spawn 'Q' menu. (Available under Utilities tab)
- Server settings are now saved. No need to use server.cfg anymore! (under garrysmod/data/hitnumbers)
- Now using UDP networking, should be relatively much less laggy network-wise. (Ready for next big Garry's Mod update)
- Some code formatting no one really cares about.

업데이트: 2014년 1월 19일 오후 2시 54분

- Work-around for bad crowbar damage position. Now uses a trace to determine where the damage is being dealt. It's not perfect, but it works well enough.
- Small optimizations
- Loaded console message