Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Southeast Asia [RF+GS+NFP+LP]
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Aggiornamento: 28 mar 2021, 6:24

1. Remove legacy logic from Outback Tycoon scenario. (It was messing with river floodplains in GS)

Aggiornamento: 28 dic 2020, 7:54

Pirates scenario compatibility.

Aggiornamento: 27 dic 2020, 22:03

1. GS Climate System support (notably river flooding).
2. Revised jungle generation logic to make maps consitent between GS and base game.

Aggiornamento: 19 feb 2018, 5:43

Fix reef gen. for R&F. Add more reef.

Aggiornamento: 14 feb 2018, 5:11

1. Copy start settings from Archipelago map script in R&F.
2. Hookup Start advanced map setting.

Aggiornamento: 8 feb 2018, 15:31

1. Add support for R&F.
2. Hookup advanced options World Age and Rainfall.

Aggiornamento: 17 ott 2017, 15:52

Code tidy up to allow for more natural wonders.

Aggiornamento: 17 ott 2017, 15:33

Allow coastal mountains.

Aggiornamento: 28 set 2017, 12:16

Place lakes before rivers to allow them to be sources of rivers

Aggiornamento: 19 set 2017, 18:18

Fixed trivial bug. Virtually no impact.