Killing Floor 2
Zed's Diner
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Обновление: 21 авг. 2021 в 21:19

Change log
  • Ground has textures again - had to remake the entire thing as a static mesh and repaint. It is a work around and not a fix for the landscape bug still in the game.
  • Added preview image

Обновление: 21 авг. 2021 в 20:58

Everything is fine.

Обновление: 21 авг. 2021 в 20:54

Dont worry

Обновление: 7 апр. 2020 в 15:25

Reverting back for the time being

Обновление: 7 апр. 2020 в 15:24

Shitty Upload Tool

Обновление: 7 апр. 2020 в 15:11

Change log
  • Small Preview Image Change

Обновление: 7 апр. 2020 в 15:02

Change log
  • Added Map Preview

Обновление: 7 апр. 2020 в 14:49

Change log
  • Fixed an issue with ground texture being missing from Game Update

Обновление: 28 март 2019 в 2:45

Change log
  • Stand Your Grounds Added
  • Compatible with Versus now
  • Ammo Pickups increased to 16 (previously 13)
  • Weapon Pickups increased to 10 (previously 2)
  • Pathing Tweaked - hopefully zeds path a bit straighter in some areas
  • General Performance Tweaks
  • Precomputed Visibility Added
  • Fog Tweaks - retains same atmosphere but slightly clearer
  • General Environment Tweaks - mainly to facilitate Versus, you can run around the entire forest, so use it to flank the mercs!
  • Movement Optimization - shouldn't get stuck in the back alley anymore
  • Probably some other random crap I forgot

Обновление: 20 ян. 2018 в 14:18

Change log
  • Fixed minor exploit along the fence
  • Readded Skybox :^)
  • Overhaul of Realtime Reflections
  • Minor tweaks to the environment
  • Minor tweaks to ambient sounds
  • Minor tweaks to lighting and splatmaps
  • Additional optimization on combined meshes
  • Fetus added to the microwave